From a7323b7e0df822e6dedef68a17732314745a9740 Mon Sep 17 00:00:00 2001 From: Gregg Tavares Date: Mon, 5 Jan 2026 16:46:06 -0800 Subject: [PATCH] Fix typo Fixes #263 --- webgpu/lessons/webgpu-perspective-projection.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/webgpu/lessons/webgpu-perspective-projection.md b/webgpu/lessons/webgpu-perspective-projection.md index c54a6fa2..f406c5d4 100644 --- a/webgpu/lessons/webgpu-perspective-projection.md +++ b/webgpu/lessons/webgpu-perspective-projection.md @@ -643,7 +643,7 @@ In other words, with our new perspective projection matrix, if we tried to draw

The F has its top left front corner at the origin. The perspective projection matrix looks toward negative Z but our F is built in positive Z. The perspective projection matrix has -positive Y up but our F is built with positive Z down. +positive Y up but our F is built with positive Y down.

Our new projection only sees what's in the blue frustum. With -zNear = 1 and with a field of view of 100 degrees