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blur: make interaction pass through blur (#152)
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types/scene/wlr_scene.c

Lines changed: 2 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1816,7 +1816,8 @@ static bool scene_node_at_iterator(struct wlr_scene_node *node,
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return false;
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}
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} else if (node->type == WLR_SCENE_NODE_SHADOW
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|| node->type == WLR_SCENE_NODE_OPTIMIZED_BLUR) {
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|| node->type == WLR_SCENE_NODE_OPTIMIZED_BLUR
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|| node->type == WLR_SCENE_NODE_BLUR) {
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// Disable interaction
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return false;
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}

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