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Beauttie/Blaine-Hot LAVA Tag(no woodchips) #24
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React Tic Tac Toe
Major Learning Goals/Code Review
| Criteria | yes/no, and optionally any details/lines of code to reference |
|---|---|
| Demonstrates proper JavaScript coding style. | ✔️ |
| Correctly passes props to child components. | ✔️ |
| Correctly passes callback functions to child components and calls them to respond to user events.) | ✔️ |
| Maintains the status of the game in state. | ✔️ |
| Practices git with at least 6 small commits and meaningful commit messages | Looks like you only have 5 commits, but the messages are descriptive |
| Uses existing stylesheets to render components | ✔️ |
Functional Requirements
| Functional Requirement | yes/no |
|---|---|
The Square component renders properly and executes the callback on a click event. |
✔️ |
| The Board component renders a collection of squares | ✔️ |
The App component renders a board and uses state to maintain the status of the game. |
✔️ |
| Utilizes callbacks to UI events to update state | ✔️ |
Overall Feedback
| Overall Feedback | Criteria | yes/no |
|---|---|---|
| Green (Meets/Exceeds Standards) | 5+ in Code Review && 3+ in Functional Requirements | ✔️ |
| Yellow (Approaches Standards) | 4+ in Code Review && 2+ in Functional Requirements, or the instructor judges that this project needs special attention | |
| Red (Not at Standard) | 0-3 in Code Review or 0,1 in Functional Reqs, or assignment is breaking/doesn’t run with less than 5 minutes of debugging, or the instructor judges that this project needs special attention |
Code Style Bonus Awards
Was the code particularly impressive in code style for any of these reasons (or more...?)
| Quality | Yes? |
|---|---|
| Perfect Indentation | ✅ |
| Descriptive/Readable | ✅ |
| Concise | ✅ |
| Logical/Organized | ✅ |
| // shadowing the closure variable | ||
| const checkForWinner = (squares) => { | ||
| let newWinner = null; | ||
| for (let i = 0; i < 3; i++) { | ||
| // check each row | ||
| // empty string in JS is falsy | ||
| if (squares[i][0].value && | ||
| squares[i][0].value === squares[i][1].value && | ||
| squares[i][0].value === squares[i][2].value) { | ||
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| newWinner = squares[i][0].value; | ||
| break; | ||
| // check each column | ||
| } else if (squares[0][i].value && | ||
| squares[0][i].value === squares[1][i].value && | ||
| squares[0][i].value === squares[2][i].value) { | ||
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| const checkForWinner = () => { | ||
| // Complete in Wave 3 | ||
| // You will need to: | ||
| // 1. Go accross each row to see if | ||
| // 3 squares in the same row match | ||
| // i.e. same value | ||
| // 2. Go down each column to see if | ||
| // 3 squares in each column match | ||
| // 3. Go across each diagonal to see if | ||
| // all three squares have the same value. | ||
| newWinner = squares[0][i].value; | ||
| break; | ||
| } | ||
| } | ||
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||
| // check diagonals | ||
| if (squares[1][1].value && |
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great comments! They are nice and short but descriptive so that any coder can understand what your code is doing!
| const Board = ({ squares, onClickCallback }) => { | ||
| const squareList = generateSquareComponents(squares, onClickCallback); | ||
| console.log(squareList); | ||
| // console.log(squareList); |
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be sure to delete console.log lines completely before submitting!
React Tic Tac Toe
Congratulations! You're submitting your assignment. Please reflect on the assignment with these questions.
Reflection
useStateconnected?CS Fundamentals Questions
setState-- it must re-render all of the components that now have different content because of that change.What kind of data structure are the components in, and what sort of algorithms would be appropriate for React's code to "traverse" those components?
Speculate wildly about what the Big-O time complexity of that code might be.