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@Aireil Aireil commented Dec 31, 2025

Feel free to refactor is you see things that aren't smart of course.

  1. Fix desynthesis
  2. Check that types match what is expected
  3. Ignore checkbox if the button is not greyed out

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Aireil commented Dec 31, 2025

Reworded the setting for 3. and added a changelog.

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Aireil commented Dec 31, 2025

Added a parameter to the set focus function, not exactly sure what it does, but it seems to work better.
There are still some things that don't work properly, namely:

  1. When retrieving a materia, moving the window resets the cursor to "no"
  2. When dead during combat where the local player can rez at the start with that window opened, receiving a rez defaults the cursor to "no"
  3. When dead during combat where the local player can rez at the start with that window opened, attempting to leave the duty has the yes/no default to "no"

One day we'll find a way of doing this properly!! Where ULD edits (I guess it's there somewhere?).

@Caraxi Caraxi merged commit 9178d4e into Caraxi:main Jan 2, 2026
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2 participants