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If you have created your own behavior tree node, like extending BTAction or BTCondition, tick methods should now be func tick(actor:Node, blackboard:BTBlackboard) -> int
In nodes that can use Godot expressions, the variable delta can now be used. It makes reference to the delta value, as float, that is passed to _process and _physics_process methods. Affected nodes:
BTConditionCallable
BTActionCallable
BTActionBlackboardSet
#7 : Add a condition node that can call an existing function and take this function result as condition result
#6 : Add an action node that make a call to an existing function