Releases: EpicGames/MetaHuman-DNA-Calibration
Releases · EpicGames/MetaHuman-DNA-Calibration
1.3.1
1.3.0
[1.3.0] - 2024-08-15
Added
- support for Maya 2024
- support for Python 3.11
- added source code comments to python wrappers
Fixed
CalculateMeshLowerLODsCommandwas rewritten to address edge cases discovered with eye lashes and to handle some common cases of invalid UV data.RotateCommandto rotate blend shape target deltas as well.SetBlendShapeTargetDeltasCommandto allow setting vertex indices as well.- Swig generated classes are now wrapped instead of being monkey-patched to invoke constructors and destructors (which allows building with newer Swig versions - 4.0.x and 4.1.x).
Changed
- CMake files to add test cases that execute the example scripts and allow generating bundled archives with CPack.
- Binaries for embeddedRL4 plugin to be .so files.
1.2.0
1.1.0
[1.1.0] - 2023-04-20
Added
- support for Maya 2023
- support for Python 3.9
RenameAnimatedMapCommandclass to DNACalib API. Command to remove animated maps.RemoveBlendShapeCommandclass to DNACalib API. Command to remove blend shapes.DNAclass to DNAViewer API. This class is used for accessing data in DNA file.rig_buildmethod to DNAViewer API. Method used for creating maya scene with functional rig. Replacement of methodassemble_rig.Configclass to DNAViewer API. Configuration class used forbuild_meshes.RigConfigclass to DNAViewer API. Configuration class used forrig_build.- documentation for DNA library.
Fixed
ClearBlendShapesCommandblend shape channel LODs were not correctly set.RotateCommandto rotate blend shape target deltas as well.SetBlendShapeTargetDeltasCommandto allow setting vertex indices as well.
Changed
- changed signature of
build_meshes. Method used for creating maya scene with meshes. - Simplification of additional assemble script.
- option to pass list of indices to remove in remove commands.
Removed
- removed method
assemble_rigfrom DNAViewer API.
1.0.3
1.0.1
1.0.0
initial commit