Releases: Fabbi/autoshift
Releases · Fabbi/autoshift
v2.1.4 `in_progress` handling
v2.1.3 fixes login flow
v2.1.3 fixes login command line args
v2.1.2 Scheduling
Fixes some issues with the scheduling command
v2.1.1 Hotfix for command-line arguments
Sorry, I messed up the v2.1.0 which was supposed to make the order of command-line arguments irrelevant.
Should be working now.
V 2.1.0
Autoshift - CPP GUI edition
- Add command line option for verbose logging
- Add more debug messages to provide better support
- Fix code redemption sometimes not working
- Fix a bug where codes would show up under the wrong platform
- Add support for multiple parsers
- Add parser for keys from shift.orcicorn.com
Autoshift - CPP GUI edition
- Added BL3 Support
- Implemented new changed redemption (one key for all plattforms)
- Better Error messages
- Manual update trigger to search for new keys
- Visual feedback for successful login
- Database, Cookies, Settings are stored to platform user folders
- some more visuals..
Autoshift -CPP GUI edition
I fixed a few issues with continues redemption.
Autoshift - CPP GUI edition
Autoshift v0.1-alpha
This version should run and do what it is meant to do, but it is an early build, so there may be some bugs or weird behaviour. The GUI is kinda ugly still but who cares, right?
I could only test the windows version on an old and slow laptop, so please let me know of anything weird.
usage
- Click
loginin the top-right - Enter your shift-account data.
If it worked, the login button will turn grey and say signed in.
- select game, platform etc.
- click
startto start auto redemption.- it will redeem as many as possible and then wait 1hour
- wait'n'game
- (click the button again to stop)
- click
redeem x1to redeem one key (the one you selected)
- click
TODO
- better UI
- other code sources
- ....
