Skip to content
Open
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
118 changes: 118 additions & 0 deletions soh/assets/objects/object_custom_equip/object_custom_equip.h
Original file line number Diff line number Diff line change
@@ -0,0 +1,118 @@
#ifndef OBJECTS_OBJECT_CUSTOM_EQUIP_H
#define OBJECTS_OBJECT_CUSTOM_EQUIP 1

#include "align_asset_macro.h"

// Custom Equipment Display Lists
#define dgCustomBowDL "__OTR__objects/object_custom_equip/gCustomBowDL"
static const ALIGN_ASSET(2) char gCustomBowDL[] = dgCustomBowDL;

#define dgCustomHammerDL "__OTR__objects/object_custom_equip/gCustomHammerDL"
static const ALIGN_ASSET(2) char gCustomHammerDL[] = dgCustomHammerDL;

#define dgCustomHookshotDL "__OTR__objects/object_custom_equip/gCustomHookshotDL"
static const ALIGN_ASSET(2) char gCustomHookshotDL[] = dgCustomHookshotDL;

#define dgCustomLongshotDL "__OTR__objects/object_custom_equip/gCustomLongshotDL"
static const ALIGN_ASSET(2) char gCustomLongshotDL[] = dgCustomLongshotDL;

#define dgCustomHookshotTipDL "__OTR__objects/object_custom_equip/gCustomHookshotTipDL"
static const ALIGN_ASSET(2) char gCustomHookshotTipDL[] = dgCustomHookshotTipDL;

#define dgCustomHookshotChainDL "__OTR__objects/object_custom_equip/gCustomHookshotChainDL"
static const ALIGN_ASSET(2) char gCustomHookshotChainDL[] = dgCustomHookshotChainDL;

#define dgCustomSlingshotDL "__OTR__objects/object_custom_equip/gCustomSlingshotDL"
static const ALIGN_ASSET(2) char gCustomSlingshotDL[] = dgCustomSlingshotDL;

#define dgCustomFairyOcarinaDL "__OTR__objects/object_custom_equip/gCustomFairyOcarinaDL"
static const ALIGN_ASSET(2) char gCustomFairyOcarinaDL[] = dgCustomFairyOcarinaDL;

#define dgCustomOcarinaOfTimeDL "__OTR__objects/object_custom_equip/gCustomOcarinaOfTimeDL"
static const ALIGN_ASSET(2) char gCustomOcarinaOfTimeDL[] = dgCustomOcarinaOfTimeDL;

#define dgCustomFairyOcarinaAdultDL "__OTR__objects/object_custom_equip/gCustomFairyOcarinaAdultDL"
static const ALIGN_ASSET(2) char gCustomFairyOcarinaAdultDL[] = dgCustomFairyOcarinaAdultDL;

#define dgCustomOcarinaOfTimeAdultDL "__OTR__objects/object_custom_equip/gCustomOcarinaOfTimeAdultDL"
static const ALIGN_ASSET(2) char gCustomOcarinaOfTimeAdultDL[] = dgCustomOcarinaOfTimeAdultDL;

#define dgCustomBoomerangDL "__OTR__objects/object_custom_equip/gCustomBoomerangDL"
static const ALIGN_ASSET(2) char gCustomBoomerangDL[] = dgCustomBoomerangDL;

#define dgCustomKokiriSwordDL "__OTR__objects/object_custom_equip/gCustomKokiriSwordDL"
static const ALIGN_ASSET(2) char gCustomKokiriSwordDL[] = dgCustomKokiriSwordDL;

#define dgCustomKokiriSwordSheathDL "__OTR__objects/object_custom_equip/gCustomKokiriSwordSheathDL"
static const ALIGN_ASSET(2) char gCustomKokiriSwordSheathDL[] = dgCustomKokiriSwordSheathDL;

#define dgCustomKokiriSwordInSheathDL "__OTR__objects/object_custom_equip/gCustomKokiriSwordInSheathDL"
static const ALIGN_ASSET(2) char gCustomKokiriSwordInSheathDL[] = dgCustomKokiriSwordInSheathDL;

#define dgCustomMasterSwordDL "__OTR__objects/object_custom_equip/gCustomMasterSwordDL"
static const ALIGN_ASSET(2) char gCustomMasterSwordDL[] = dgCustomMasterSwordDL;

#define dgCustomMasterSwordSheathDL "__OTR__objects/object_custom_equip/gCustomMasterSwordSheathDL"
static const ALIGN_ASSET(2) char gCustomMasterSwordSheathDL[] = dgCustomMasterSwordSheathDL;

#define dgCustomMasterSwordInSheathDL "__OTR__objects/object_custom_equip/gCustomMasterSwordInSheathDL"
static const ALIGN_ASSET(2) char gCustomMasterSwordInSheathDL[] = dgCustomMasterSwordInSheathDL;

#define dgCustomLongswordDL "__OTR__objects/object_custom_equip/gCustomLongswordDL"
static const ALIGN_ASSET(2) char gCustomLongswordDL[] = dgCustomLongswordDL;

#define dgCustomBreakableLongswordDL "__OTR__objects/object_custom_equip/gCustomBreakableLongswordDL"
static const ALIGN_ASSET(2) char gCustomBreakableLongswordDL[] = dgCustomBreakableLongswordDL;

#define dgCustomBrokenLongswordDL "__OTR__objects/object_custom_equip/gCustomBrokenLongswordDL"
static const ALIGN_ASSET(2) char gCustomBrokenLongswordDL[] = dgCustomBrokenLongswordDL;

#define dgCustomLongswordSheathDL "__OTR__objects/object_custom_equip/gCustomLongswordSheathDL"
static const ALIGN_ASSET(2) char gCustomLongswordSheathDL[] = dgCustomLongswordSheathDL;

#define dgCustomLongswordInSheathDL "__OTR__objects/object_custom_equip/gCustomLongswordInSheathDL"
static const ALIGN_ASSET(2) char gCustomLongswordInSheathDL[] = dgCustomLongswordInSheathDL;

#define dgCustomBreakableLongswordSheathDL "__OTR__objects/object_custom_equip/gCustomBreakableLongswordSheathDL"
static const ALIGN_ASSET(2) char gCustomBreakableLongswordSheathDL[] = dgCustomBreakableLongswordSheathDL;

#define dgCustomBreakableLongswordInSheathDL "__OTR__objects/object_custom_equip/gCustomBreakableLongswordInSheathDL"
static const ALIGN_ASSET(2) char gCustomBreakableLongswordInSheathDL[] = dgCustomBreakableLongswordInSheathDL;

#define dgCustomBrokenLongswordSheathDL "__OTR__objects/object_custom_equip/gCustomBrokenLongswordSheathDL"
static const ALIGN_ASSET(2) char gCustomBrokenLongswordSheathDL[] = dgCustomBrokenLongswordSheathDL;

#define dgCustomBrokenLongswordInSheathDL "__OTR__objects/object_custom_equip/gCustomBrokenLongswordInSheathDL"
static const ALIGN_ASSET(2) char gCustomBrokenLongswordInSheathDL[] = dgCustomBrokenLongswordInSheathDL;

#define dgCustomDekuShieldDL "__OTR__objects/object_custom_equip/gCustomDekuShieldDL"
static const ALIGN_ASSET(2) char gCustomDekuShieldDL[] = dgCustomDekuShieldDL;

#define dgCustomDekuShieldOnBackDL "__OTR__objects/object_custom_equip/gCustomDekuShieldOnBackDL"
static const ALIGN_ASSET(2) char gCustomDekuShieldOnBackDL[] = dgCustomDekuShieldOnBackDL;

#define dgCustomHylianShieldDL "__OTR__objects/object_custom_equip/gCustomHylianShieldDL"
static const ALIGN_ASSET(2) char gCustomHylianShieldDL[] = dgCustomHylianShieldDL;

#define dgCustomHylianShieldOnBackDL "__OTR__objects/object_custom_equip/gCustomHylianShieldOnBackDL"
static const ALIGN_ASSET(2) char gCustomHylianShieldOnBackDL[] = dgCustomHylianShieldOnBackDL;

#define dgCustomHylianShieldOnChildBackDL "__OTR__objects/object_custom_equip/gCustomHylianShieldOnChildBackDL"
static const ALIGN_ASSET(2) char gCustomHylianShieldOnChildBackDL[] = dgCustomHylianShieldOnChildBackDL;

#define dgCustomMirrorShieldDL "__OTR__objects/object_custom_equip/gCustomMirrorShieldDL"
static const ALIGN_ASSET(2) char gCustomMirrorShieldDL[] = dgCustomMirrorShieldDL;

#define dgCustomMirrorShieldOnBackDL "__OTR__objects/object_custom_equip/gCustomMirrorShieldOnBackDL"
static const ALIGN_ASSET(2) char gCustomMirrorShieldOnBackDL[] = dgCustomMirrorShieldOnBackDL;

// Custom First Person Hand Display Lists
#define dgCustomAdultFPSHandDL "__OTR__objects/object_custom_equip/gCustomAdultFPSHandDL"
static const ALIGN_ASSET(2) char gCustomAdultFPSHandDL[] = dgCustomAdultFPSHandDL;

#define dgCustomChildFPSHandDL "__OTR__objects/object_custom_equip/gCustomChildFPSHandDL"
static const ALIGN_ASSET(2) char gCustomChildFPSHandDL[] = dgCustomChildFPSHandDL;



#endif // OBJECTS_OBJECT_CUSTOM_EQUIP_H
Loading
Loading