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홈페이지 레이아웃 생성 및 api 연결 #67
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… HomeNavigation component
…go for login button
…handle loading/error states
❌ Deploy Preview for super-zuccutto-b23df7 failed.
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Walkthrough새로운 홈 화면 구성을 위해 여러 위젯 컴포넌트( Changes
Sequence Diagram(s)sequenceDiagram
participant User
participant HomePage
participant GameSection
participant getDefaultGame API
participant MockHandler
User->>HomePage: 접속
HomePage->>GameSection: 렌더링
GameSection->>getDefaultGame API: useQuery로 기본 게임 목록 요청
getDefaultGame API->>MockHandler: /games/default GET 요청
MockHandler-->>getDefaultGame API: 기본 게임 데이터 반환
getDefaultGame API-->>GameSection: 게임 데이터 전달
GameSection-->>User: 게임 카드 목록 렌더링
User->>GameSection: 게임 카드 클릭
GameSection->>getGameDetail API: 게임 상세 요청
getGameDetail API-->>GameSection: 게임 상세 데이터 반환
GameSection-->>User: 게임 상세 오버레이 표시
Estimated code review effort🎯 3 (Moderate) | ⏱️ ~18 minutes Possibly related PRs
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Actionable comments posted: 6
🧹 Nitpick comments (6)
service/app/src/widgets/HeroSection.tsx (1)
13-17: 접근성 개선을 위해 semantic HTML 구조를 고려해보세요.현재
h1태그에br요소로 줄바꿈을 하고 있는데, 이는 접근성 관점에서 개선할 여지가 있습니다. 스크린 리더 사용자에게 더 나은 경험을 제공할 수 있도록 CSS를 활용한 줄바꿈을 고려해보세요.- <h1 className="typography-heading-2xl-bold text-center text-neutral-black"> - 모두가 가볍게 즐길 수 있는 - <br /> - 라이트 레크리에이션 - </h1> + <h1 className="typography-heading-2xl-bold text-center text-neutral-black"> + <span className="block">모두가 가볍게 즐길 수 있는</span> + <span className="block">라이트 레크리에이션</span> + </h1>service/app/src/widgets/GameSection.tsx (1)
84-84: Array 생성 방식을 개선해보세요.현재 방식도 동작하지만, 더 명시적인 방법을 사용할 수 있습니다.
- ? Array.from({ length: 4 }).map((_, index) => ( + ? Array.from({ length: 4 }, (_, index) => (service/app/src/widgets/HomeNavigation.tsx (4)
23-23: 빈 이벤트 핸들러 구현이 필요합니다.
handleMyGamesClick함수가 비어있습니다. 구현이 필요하거나 TODO 주석을 추가해주세요.- const handleMyGamesClick = () => {} + const handleMyGamesClick = () => { + // TODO: 내 게임 페이지로 이동 구현 필요 + router.push("/my-games") + }이런 식으로 구현하거나 TODO 주석을 추가하는 것이 좋겠습니다. 도움이 필요하면 말씀해 주세요.
29-29: 테마 토글 기능 구현이 필요합니다.
handleThemeToggle함수가 비어있습니다. 테마 관련 context나 상태 관리가 필요합니다.
31-31: 아바타 클릭 핸들러 구현이 필요합니다.
handleAvatarClick함수가 비어있습니다. 사용자 메뉴나 프로필 페이지 연결이 필요할 것 같습니다.
33-33: 로그인 기능 구현이 필요합니다.
handleLoginClick함수가 비어있습니다. 카카오 로그인 연동이나 로그인 페이지 이동 로직이 필요합니다.
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⛔ Files ignored due to path filters (3)
service/app/public/avatar.svgis excluded by!**/*.svgservice/app/public/kakao-logo.pngis excluded by!**/*.pngservice/app/public/logo.svgis excluded by!**/*.svg
📒 Files selected for processing (8)
service/app/src/app/layout.tsx(2 hunks)service/app/src/app/page.tsx(1 hunks)service/app/src/app/providers.tsx(1 hunks)service/app/src/entities/game/api/getDefaultGame.ts(1 hunks)service/app/src/mocks/handlers/game.ts(1 hunks)service/app/src/widgets/GameSection.tsx(1 hunks)service/app/src/widgets/HeroSection.tsx(1 hunks)service/app/src/widgets/HomeNavigation.tsx(1 hunks)
🧰 Additional context used
🧬 Code Graph Analysis (3)
service/app/src/mocks/handlers/game.ts (1)
service/app/src/mocks/data/common.ts (2)
mockGameList(8-8)internalServerError(5-6)
service/app/src/app/layout.tsx (1)
service/app/src/app/providers.tsx (1)
Providers(10-26)
service/app/src/widgets/HomeNavigation.tsx (3)
shared/design/src/components/button/primaryBoxButton.tsx (1)
PrimaryBoxButton(50-63)shared/design/src/components/button/secondaryOutlineBoxButton.tsx (1)
SecondaryOutlineBoxButton(32-45)shared/design/src/components/button/secondaryGhostIconButton.tsx (1)
SecondaryGhostIconButton(26-39)
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- GitHub Check: ci
🔇 Additional comments (10)
service/app/src/app/providers.tsx (1)
10-21: React Query 설정이 올바르게 구현되었습니다.
useState를 사용한 지연 초기화와 적절한 기본 옵션 설정이 잘 되어 있습니다. staleTime 60초와 retry 1회는 일반적인 사용 사례에 적합한 설정입니다.service/app/src/app/layout.tsx (2)
8-8: Provider 통합이 적절하게 구현되었습니다.새로운
Providers컴포넌트 import가 올바르게 추가되었습니다.
30-34: Provider 계층 구조가 올바르게 설정되었습니다.MSWComponent → Providers → ThemeProvider 순서로 래핑하여 React Query 컨텍스트가 전체 애플리케이션에서 사용 가능하도록 잘 구성되어 있습니다.
service/app/src/mocks/handlers/game.ts (1)
47-61: 기본 게임 목록 조회를 위한 mock handler가 적절하게 구현되었습니다.다음 사항들이 잘 구현되어 있습니다:
mockGameList에서 처음 4개 게임을 반환하는 로직- 일관된 응답 구조 (
result,error,data필드)- 적절한 에러 핸들링 (try-catch with 500 status)
- 기존 핸들러들과 동일한 패턴 사용
service/app/src/app/page.tsx (2)
1-3: 위젯 컴포넌트 import가 적절하게 구성되었습니다.홈페이지 레이아웃을 위한 3개의 위젯 컴포넌트를 올바르게 import했습니다.
9-15: 레이아웃 구조가 잘 설계되었습니다.컴포넌트 구성과 스타일링이 적절하며, 계층적인 레이아웃 구조가 명확합니다. 고정 높이 스페이서를 사용한 간격 조정도 합리적입니다.
service/app/src/entities/game/api/getDefaultGame.ts (1)
7-19: 기본 게임 조회 API 함수가 올바르게 구현되었습니다.다음 사항들이 잘 구현되어 있습니다:
fetchClient유틸리티를 사용한 일관된 HTTP 요청 처리- 적절한 에러 핸들링 (
mapStatusToErrorResponse활용)- 명확한 TypeScript 타입 정의 (
ApiResponse<GameListData>)- 간단하고 집중된 책임 범위
service/app/src/widgets/HeroSection.tsx (1)
7-21: 컴포넌트 구조가 깔끔합니다.Props 타이핑과 기본값 설정이 적절하고, Tailwind CSS 클래스 조합도 일관성 있게 잘 구현되어 있습니다.
service/app/src/widgets/GameSection.tsx (2)
22-33: React Query 설정이 적절합니다.쿼리 키 설정, 스테일 타임(5분), 재시도 횟수(2회) 등이 합리적으로 구성되어 있습니다. 에러 처리 로직도 명확합니다.
82-102: 로딩 상태와 데이터 표시 로직이 잘 구현되어 있습니다.스켈레톤 UI 구현과 실제 데이터 매핑이 적절하며, 반복 렌더링 최적화를 위한 key prop 사용도 올바릅니다.
| import { HomeNavigation } from "../widgets/HomeNavigation" | ||
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|
||
| export default function Home() { | ||
| const isLoggedIn = false |
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🛠️ Refactor suggestion
로그인 상태 관리 방식 개선이 필요합니다.
isLoggedIn이 하드코딩되어 있습니다. 실제 인증 상태를 반영하기 위해 인증 컨텍스트나 상태 관리를 통해 동적으로 설정하는 것을 권장합니다.
다음과 같이 인증 컨텍스트를 사용하는 방식으로 개선할 수 있습니다:
+import { useAuth } from '@/contexts/AuthContext'
export default function Home() {
- const isLoggedIn = false
+ const { isLoggedIn } = useAuth()🤖 Prompt for AI Agents
In service/app/src/app/page.tsx at line 6, the isLoggedIn variable is hardcoded
to false, which does not reflect the actual user authentication state. Replace
this hardcoded value by integrating an authentication context or state
management solution to dynamically determine the login status. Use a context
provider or hook that supplies the current authentication state and update
isLoggedIn accordingly to ensure the UI reacts to real login status changes.
| <section | ||
| className={`flex w-full flex-col items-center gap-[45px] ${className}`} | ||
| > | ||
| <div className="flex w-[952px] items-center justify-between"> |
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🛠️ Refactor suggestion
반응형 디자인을 고려해보세요.
고정 너비 w-[952px]를 사용하고 있어 작은 화면에서 문제가 발생할 수 있습니다.
- <div className="flex w-[952px] items-center justify-between">
+ <div className="flex w-full max-w-[952px] items-center justify-between px-4">📝 Committable suggestion
‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.
| <div className="flex w-[952px] items-center justify-between"> | |
| <div className="flex w-full max-w-[952px] items-center justify-between px-4"> |
🤖 Prompt for AI Agents
In service/app/src/widgets/GameSection.tsx at line 44, the fixed width class
w-[952px] is used, which can cause layout issues on smaller screens. Replace the
fixed width with responsive width classes such as max-w-full or use relative
units like percentages or flexbox properties to ensure the container adapts to
different screen sizes for better responsiveness.
| <section | ||
| className={`flex w-full flex-col items-center gap-[45px] ${className}`} | ||
| > | ||
| <div className="flex w-[952px] items-center justify-between"> |
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🛠️ Refactor suggestion
일관성을 위해 동일한 스타일 적용이 필요합니다.
성공 상태에서도 에러 상태와 동일한 반응형 스타일을 적용해야 합니다.
- <div className="flex w-[952px] items-center justify-between">
+ <div className="flex w-full max-w-[952px] items-center justify-between px-4">📝 Committable suggestion
‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.
| <div className="flex w-[952px] items-center justify-between"> | |
| <div className="flex w-full max-w-[952px] items-center justify-between px-4"> |
🤖 Prompt for AI Agents
In service/app/src/widgets/GameSection.tsx at line 69, the div with className
"flex w-[952px] items-center justify-between" lacks consistent responsive
styling compared to the error state. Update this div's className to include the
same responsive styles used in the error state to ensure consistent appearance
and behavior across different states.
| <nav | ||
| className={`flex h-[110px] w-full items-center justify-between bg-background-tertiary ${className}`} | ||
| > | ||
| <div className="flex w-[420px] items-center gap-2.5 px-10"> |
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🛠️ Refactor suggestion
반응형 디자인 개선이 필요합니다.
고정 너비 w-[420px]를 사용하고 있어 작은 화면에서 레이아웃이 깨질 수 있습니다.
- <div className="flex w-[420px] items-center gap-2.5 px-10">
+ <div className="flex min-w-0 flex-1 items-center gap-2.5 px-4 md:px-10">📝 Committable suggestion
‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.
| <div className="flex w-[420px] items-center gap-2.5 px-10"> | |
| <div className="flex min-w-0 flex-1 items-center gap-2.5 px-4 md:px-10"> |
🤖 Prompt for AI Agents
In service/app/src/widgets/HomeNavigation.tsx at line 39, the fixed width class
w-[420px] causes layout issues on small screens. Replace the fixed width with
responsive width classes such as max-w-full or use relative units like
percentages or flex-grow to ensure the container adapts to different screen
sizes and maintains a proper layout.
| <div className="flex h-[60px] w-[268px] cursor-pointer items-center justify-center p-3.5"> | ||
| <Image | ||
| src="/logo.svg" | ||
| alt="홈 로고" | ||
| className="size-full" | ||
| width={268} | ||
| height={60} | ||
| /> | ||
| </div> |
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🛠️ Refactor suggestion
로고 이미지 접근성 개선이 필요합니다.
로고 클릭 시 홈으로 이동하는 기능과 적절한 접근성 속성이 필요합니다.
- <div className="flex h-[60px] w-[268px] cursor-pointer items-center justify-center p-3.5">
+ <div
+ className="flex h-[60px] w-[268px] cursor-pointer items-center justify-center p-3.5"
+ onClick={() => router.push("/")}
+ role="button"
+ tabIndex={0}
+ onKeyDown={(e) => {
+ if (e.key === 'Enter' || e.key === ' ') {
+ router.push("/")
+ }
+ }}
+ >📝 Committable suggestion
‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.
| <div className="flex h-[60px] w-[268px] cursor-pointer items-center justify-center p-3.5"> | |
| <Image | |
| src="/logo.svg" | |
| alt="홈 로고" | |
| className="size-full" | |
| width={268} | |
| height={60} | |
| /> | |
| </div> | |
| <div | |
| className="flex h-[60px] w-[268px] cursor-pointer items-center justify-center p-3.5" | |
| onClick={() => router.push("/")} | |
| role="button" | |
| tabIndex={0} | |
| onKeyDown={(e) => { | |
| if (e.key === 'Enter' || e.key === ' ') { | |
| router.push("/") | |
| } | |
| }} | |
| > | |
| <Image | |
| src="/logo.svg" | |
| alt="홈 로고" | |
| className="size-full" | |
| width={268} | |
| height={60} | |
| /> | |
| </div> |
🤖 Prompt for AI Agents
In service/app/src/widgets/HomeNavigation.tsx around lines 40 to 48, the logo
image lacks accessibility improvements and navigation functionality. Wrap the
logo image in a clickable element such as a link that navigates to the home
page. Add appropriate accessibility attributes like aria-label to describe the
link's purpose for screen readers, ensuring the logo is both accessible and
functional as a home navigation control.
| </div> | ||
| </div> | ||
|
|
||
| <div className="flex w-[420px] flex-col items-end justify-center gap-2.5"> |
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🛠️ Refactor suggestion
오른쪽 네비게이션 영역도 반응형으로 개선해주세요.
좌측과 마찬가지로 고정 너비 대신 반응형 클래스를 사용해주세요.
- <div className="flex w-[420px] flex-col items-end justify-center gap-2.5">
+ <div className="flex min-w-0 flex-1 flex-col items-end justify-center gap-2.5">📝 Committable suggestion
‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.
| <div className="flex w-[420px] flex-col items-end justify-center gap-2.5"> | |
| <div className="flex min-w-0 flex-1 flex-col items-end justify-center gap-2.5"> |
🤖 Prompt for AI Agents
In service/app/src/widgets/HomeNavigation.tsx at line 51, the right navigation
area uses a fixed width class "w-[420px]" which is not responsive. Replace this
fixed width with responsive width classes such as "w-full" or use Tailwind's
responsive utilities like "max-w" or percentage widths to make the navigation
area adapt to different screen sizes, similar to how the left navigation is
handled.
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Actionable comments posted: 2
♻️ Duplicate comments (2)
service/app/src/widgets/GameSection.tsx (2)
85-85: 반응형 디자인 적용이 필요합니다.고정 너비 사용으로 인해 작은 화면에서 레이아웃 문제가 발생할 수 있습니다.
- <div className="flex w-[952px] items-center justify-between"> + <div className="flex w-full max-w-[952px] items-center justify-between px-4">
110-110: 일관된 반응형 스타일 적용이 필요합니다.에러 상태와 동일하게 반응형 스타일을 적용해야 합니다.
- <div className="flex w-[952px] items-center justify-between"> + <div className="flex w-full max-w-[952px] items-center justify-between px-4">
🧹 Nitpick comments (1)
service/app/src/entities/game/ui/components/gamePreview.tsx (1)
68-68: 사용하지 않는 변수 명명 규칙을 개선하세요.사용하지 않는 변수는
_index대신_만 사용하는 것이 일반적입니다.- {questions.map((question, _index) => ( + {questions.map((question, _) => (
📜 Review details
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📒 Files selected for processing (4)
service/app/src/app/layout.tsx(2 hunks)service/app/src/app/overlayProvider.tsx(1 hunks)service/app/src/entities/game/ui/components/gamePreview.tsx(1 hunks)service/app/src/widgets/GameSection.tsx(1 hunks)
🚧 Files skipped from review as they are similar to previous changes (1)
- service/app/src/app/layout.tsx
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- GitHub Check: Redirect rules - super-zuccutto-b23df7
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🔇 Additional comments (1)
service/app/src/app/overlayProvider.tsx (1)
1-11: 깔끔한 구현입니다!OverlayProvider 래퍼 컴포넌트가 적절하게 구현되었습니다. TypeScript 인터페이스도 올바르게 정의되어 있습니다.
| <div className="flex items-center gap-[34px] overflow-x-auto"> | ||
| {questions.map((question, _index) => ( | ||
| <GameCard | ||
| key={question.id} | ||
| type={question.imageUrl ? "gamePreview" : "onlyTitleGamePreview"} | ||
| title={question.title} | ||
| questionCount={10} | ||
| imageUrl={question.imageUrl} | ||
| /> | ||
| ))} | ||
| </div> |
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하드코딩된 문제 개수를 수정해야 합니다.
GameCard 컴포넌트에 전달되는 questionCount가 10으로 하드코딩되어 있습니다. 실제 문제 개수나 인덱스를 사용해야 합니다.
- {questions.map((question, _index) => (
+ {questions.map((question, index) => (
<GameCard
key={question.id}
type={question.imageUrl ? "gamePreview" : "onlyTitleGamePreview"}
title={question.title}
- questionCount={10}
+ questionCount={index + 1}
imageUrl={question.imageUrl}
/>
))}📝 Committable suggestion
‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.
| <div className="flex items-center gap-[34px] overflow-x-auto"> | |
| {questions.map((question, _index) => ( | |
| <GameCard | |
| key={question.id} | |
| type={question.imageUrl ? "gamePreview" : "onlyTitleGamePreview"} | |
| title={question.title} | |
| questionCount={10} | |
| imageUrl={question.imageUrl} | |
| /> | |
| ))} | |
| </div> | |
| <div className="flex items-center gap-[34px] overflow-x-auto"> | |
| {questions.map((question, index) => ( | |
| <GameCard | |
| key={question.id} | |
| type={question.imageUrl ? "gamePreview" : "onlyTitleGamePreview"} | |
| title={question.title} | |
| questionCount={index + 1} | |
| imageUrl={question.imageUrl} | |
| /> | |
| ))} | |
| </div> |
🤖 Prompt for AI Agents
In service/app/src/entities/game/ui/components/gamePreview.tsx around lines 67
to 77, the questionCount prop passed to GameCard is hardcoded as 10. Replace
this hardcoded value with the actual number of questions or the relevant count
from the question object to reflect the real problem count dynamically.
| const handleGameCardClick = async (game: GameListItem) => { | ||
| try { | ||
| const gameDetailRes = await getGameDetail(game.gameId) | ||
|
|
||
| if (gameDetailRes.result === "SUCCESS" && gameDetailRes.data) { | ||
| const gameDetail = gameDetailRes.data | ||
|
|
||
| overlay.open(({ close }) => { | ||
| const handleStartGame = () => { | ||
| close() | ||
| router.push(`/game/${game.gameId}`) | ||
| } | ||
|
|
||
| return ( | ||
| <div className="fixed inset-0 z-50 flex items-center justify-center bg-black/50"> | ||
| <GamePreview | ||
| gameTitle={gameDetail.gameTitle} | ||
| creatorName={gameDetail.nickname} | ||
| questionCount={gameDetail.questionCount} | ||
| questions={gameDetail.questions.map((question) => ({ | ||
| id: question.questionId.toString(), | ||
| title: question.questionText, | ||
| imageUrl: question.imageUrl, | ||
| }))} | ||
| onClose={close} | ||
| onStartGame={handleStartGame} | ||
| /> | ||
| </div> | ||
| ) | ||
| }) | ||
| } else { | ||
| console.error("Failed to fetch game detail") | ||
| } | ||
| } catch (error) { | ||
| console.error("Error fetching game detail:", error) | ||
| } | ||
| } |
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🛠️ Refactor suggestion
게임 상세 정보 로딩 실패 시 사용자 피드백이 필요합니다.
현재 에러가 발생하면 콘솔에만 로그를 남기고 있어 사용자는 왜 모달이 열리지 않는지 알 수 없습니다. 토스트 메시지나 알림을 통해 사용자에게 피드백을 제공하세요.
} catch (error) {
console.error("Error fetching game detail:", error)
+ // 토스트 라이브러리를 사용하여 사용자에게 알림
+ // 예: toast.error("게임 정보를 불러올 수 없습니다. 잠시 후 다시 시도해주세요.")
}토스트 라이브러리가 프로젝트에 설정되어 있다면 구체적인 구현을 도와드릴 수 있습니다.
📝 Committable suggestion
‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.
| const handleGameCardClick = async (game: GameListItem) => { | |
| try { | |
| const gameDetailRes = await getGameDetail(game.gameId) | |
| if (gameDetailRes.result === "SUCCESS" && gameDetailRes.data) { | |
| const gameDetail = gameDetailRes.data | |
| overlay.open(({ close }) => { | |
| const handleStartGame = () => { | |
| close() | |
| router.push(`/game/${game.gameId}`) | |
| } | |
| return ( | |
| <div className="fixed inset-0 z-50 flex items-center justify-center bg-black/50"> | |
| <GamePreview | |
| gameTitle={gameDetail.gameTitle} | |
| creatorName={gameDetail.nickname} | |
| questionCount={gameDetail.questionCount} | |
| questions={gameDetail.questions.map((question) => ({ | |
| id: question.questionId.toString(), | |
| title: question.questionText, | |
| imageUrl: question.imageUrl, | |
| }))} | |
| onClose={close} | |
| onStartGame={handleStartGame} | |
| /> | |
| </div> | |
| ) | |
| }) | |
| } else { | |
| console.error("Failed to fetch game detail") | |
| } | |
| } catch (error) { | |
| console.error("Error fetching game detail:", error) | |
| } | |
| } | |
| } catch (error) { | |
| console.error("Error fetching game detail:", error) | |
| // 토스트 라이브러리를 사용하여 사용자에게 알림 | |
| // 예: toast.error("게임 정보를 불러올 수 없습니다. 잠시 후 다시 시도해주세요.") | |
| } |
🤖 Prompt for AI Agents
In service/app/src/widgets/GameSection.tsx around lines 42 to 78, when fetching
game details fails or returns an unsuccessful result, the code only logs errors
to the console without informing the user. To fix this, integrate a user-facing
feedback mechanism such as a toast notification or alert inside the catch block
and the else branch to notify the user that loading the game details failed. Use
the existing toast library in the project if available to display a clear error
message.
📝 설명
🛠️ 주요 변경 사항
리뷰 시 고려해야 할 사항
Summary by CodeRabbit
신규 기능
버그 수정