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TYViewer

A model viewer for Ty the Tasmanian Tiger.

preview

Using

Start the program. If a config file does not exist in program directory, one will be created. In the 'config.cfg' file, enter path to 'Data_PC.rkv' (located in the game folder) and which model to load.

A list of model names can be found here.

Controls

WASD to move camera
MIDDLE MOUSE to rotate camera
LShift speed up movement
LCTRL slow down movement

ALPHA 1 toggle grid
ALPHA 2 toggle bounds
ALPHA 3 toggle colliders
ALPHA 4 toggle bones

Requirements (for using)

  • OpenGL 3.3 compatible GPU

Requirements (for building source)

TODO

There is still a lot of stuff that I need to do.

  • Implement materials.
  • Implement animations.
  • Allow for manipulating meshes.
  • Allow loading in multiple models.
  • Allow loading in levels with props.
  • Support for Ty the Tasmanian Tiger 2 models.
  • Documentation about .mdl, global.mad, and global.model files.

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A model viewer for Ty the Tasmanian Tiger

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  • C 95.1%
  • C++ 4.9%