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Releases: JasonXuDeveloper/JEngine

v1.0.5

29 Oct 09:57
713a9dd

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  • Fixed missing HotUpdate Monobehaviour issue
  • Supported Standalone mode

v1.0.4

15 Oct 08:56
4526aa2

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  • Fixed AddComponent<T> and GetComponent<T> issue under editor

1.0.3

15 Oct 04:41
c0b0bef

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  • Supported Unity CDN (UOS)
  • Optimized WebGL asset loading throughput

v1.0.2

15 Oct 03:48
b9fbec9

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  • Fixed development and server setting save issue
  • Allowed loading hot code's pdb file in order to debug in unity editor
  • Updated Nino to the latest verstion
  • Updated Unity to the latest 2022 LTS (fixing CVE)

v1.0.1

28 Sep 06:25
d6dca81

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  • AssetBundle Encryption support (XOR, AES, ChaCha20)
  • Code Obfuscation support by using Obfuz to protect almost all code
  • Dramatically improved hot update code execution performance by migrating to HybridCLR
  • Enhanced game development experience (no more extra user procedure when writing any kind of hot update code)
  • MiniGame support for WeChat, TikTok, Alipay and TapTap

Minor Update:

  • Upgrade HybridCLR to v8.6.0 (resolves building issues with latest Xcode)

v1.0.0

22 Sep 04:49

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  • AssetBundle Encryption support (XOR, AES, ChaCha20)
  • Code Obfuscation support by using Obfuz to protect almost all code
  • Dramatically improved hot update code execution performance by migrating to HybridCLR
  • Enhanced game development experience (no more extra user procedure when writing any kinds of hot update code)
  • MiniGame support for WeChat, TikTok, Alipay and TapTap

v0.8.0f7

20 Oct 08:18
1c26081

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What's Changed

Full Changelog: 0.8.0f6...0.8.0f7

v0.8.0f6

27 May 05:43
3a355ae

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What's Changed

Full Changelog: 0.8.0f5...0.8.0f6

v0.8.0f5

06 May 10:53
6f5c35d

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What's Changed

Full Changelog: 0.8.0f4...0.8.0f5

v0.8.0f4

20 Apr 12:42
93e4b43

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What's Changed

Full Changelog: 0.8.0f3...0.8.0f4