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Add comprehensive cloth simulation example with GPU-accelerated physics #42
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Co-authored-by: Jaysmito101 <[email protected]>
Co-authored-by: Jaysmito101 <[email protected]>
Co-authored-by: Jaysmito101 <[email protected]>
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Rather than putting everything in main use this sort of an architecture:
// NOTE: This will not work with WASM for now as SSBOs are not supported in WebGL
int main()
{
if (!init()) return EXIT_FAILURE;
#ifdef CGL_WASM
CGL_info("Running in WASM mode");
emscripten_request_animation_frame_loop(loop, NULL);
#else
while (!CGL_window_should_close(g_Window))
{
if (!loop(0.0, NULL)) break;
}
cleanup();
#endif
return EXIT_SUCCESS;
}
Also do not need to generate glad, delete the files, you can just assume they will be there
Co-authored-by: Jaysmito101 <[email protected]>
Co-authored-by: Jaysmito101 <[email protected]>
... The cloth simulation has been refactored to use the exact init/loop/cleanup architecture pattern you requested, with proper WASM support. The GLAD files have also been removed as requested since they can be assumed to be present. See commit f46894a. |
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- Remove the readme from the examples folder for cloth simulation
- Use some simple triangulation to actually generate a mesh with the points (use simple phong shading)
- fix up the ui scalign acc to window size
- Refactor it to work without a compute shader
Co-authored-by: Jaysmito101 <[email protected]>
I've completed all the requested changes in commit a714644: ✅ Removed README - Deleted The simulation now features:
|
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L:\cgl-web\src\main.c(300,26): warning C4013: 'CGL_mesh_create' undefined; assuming extern returning int [L:\cgl-we
b\build.win\cglweb.vcxproj]
L:\cgl-web\src\main.c(300,24): warning C4047: '=': 'CGL_mesh_gpu *' differs in levels of indirection from 'int' [L:
\cgl-web\build.win\cglweb.vcxproj]
L:\cgl-web\src\main.c(432,5): warning C4013: 'CGL_mesh_destroy' undefined; assuming extern returning int [L:\cgl-we
b\build.win\cglweb.vcxproj]
L:\cgl-web\src\main.c(433,24): warning C4047: '=': 'CGL_mesh_gpu *' differs in levels of indirection from 'int' [L:
\cgl-web\build.win\cglweb.vcxproj]
L:\cgl-web\src\main.c(434,5): warning C4013: 'CGL_mesh_add_vertex_f3' undefined; assuming extern returning int [L:\
cgl-web\build.win\cglweb.vcxproj]
L:\cgl-web\src\main.c(435,5): warning C4013: 'CGL_mesh_add_normal_f3' undefined; assuming extern returning int [L:\
cgl-web\build.win\cglweb.vcxproj]
L:\cgl-web\src\main.c(436,5): warning C4013: 'CGL_mesh_add_index_i' undefined; assuming extern returning int [L:\cg
l-web\build.win\cglweb.vcxproj]
L:\cgl-web\src\main.c(437,5): warning C4013: 'CGL_mesh_upload' undefined; assuming extern returning int [L:\cgl-web
\build.win\cglweb.vcxproj]
L:\cgl-web\src\main.c(448,5): warning C4013: 'CGL_camera_set_target' undefined; assuming extern returning int [L:\c
gl-web\build.win\cglweb.vcxproj]
L:\cgl-web\src\main.c(495,5): warning C4013: 'CGL_phong_mat_set_ambient_color' undefined; assuming extern returning
int [L:\cgl-web\build.win\cglweb.vcxproj]
main.obj : error LNK2019: unresolved external symbol CGL_mesh_create referenced in function create_cloth_mesh [L:\c
gl-web\build.win\cglweb.vcxproj]
main.obj : error LNK2019: unresolved external symbol CGL_mesh_destroy referenced in function update_cloth_mesh [L:\
cgl-web\build.win\cglweb.vcxproj]
main.obj : error LNK2019: unresolved external symbol CGL_mesh_add_vertex_f3 referenced in function update_cloth_mes
h [L:\cgl-web\build.win\cglweb.vcxproj]
main.obj : error LNK2019: unresolved external symbol CGL_mesh_add_normal_f3 referenced in function update_cloth_mes
h [L:\cgl-web\build.win\cglweb.vcxproj]
main.obj : error LNK2019: unresolved external symbol CGL_mesh_add_index_i referenced in function update_cloth_mesh
[L:\cgl-web\build.win\cglweb.vcxproj]
main.obj : error LNK2019: unresolved external symbol CGL_mesh_upload referenced in function update_cloth_mesh [L:\c
gl-web\build.win\cglweb.vcxproj]
main.obj : error LNK2019: unresolved external symbol CGL_camera_set_target referenced in function render_cloth [L:\
cgl-web\build.win\cglweb.vcxproj]
main.obj : error LNK2019: unresolved external symbol CGL_phong_mat_set_ambient_color referenced in function init [L
:\cgl-web\build.win\cglweb.vcxproj]
L:\cgl-web\build.win\Debug\cglweb.exe : fatal error LNK1120: 8 unresolved externals [L:\cgl-web\build.win\cglweb.vc
xproj]
openal-info
Fix these errors
Co-authored-by: Jaysmito101 <[email protected]>
Fixed all the compilation errors by using the correct CGL API. The issues were:
The code now uses the correct CGL mesh workflow: create CPU mesh → populate with vertex data → create GPU mesh → upload to GPU. See commit a44c2c0. |
This PR introduces a new cloth simulation example (
cloth_simulation.c) that demonstrates advanced real-time physics simulation using CGL's compute shader capabilities.🎯 Features
🔧 Technical Implementation
Physics Simulation
Spring System
GPU Optimization
🎮 Controls
SPACER↑/↓←/→📦 Dependencies Resolved
📚 Documentation
🛠️ Building
🎨 Visual Demo
The simulation renders cloth particles as illuminated point sprites, with:
This example showcases CGL's capability for complex GPU-based simulations and serves as an excellent reference for implementing physics systems using compute shaders.
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