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Fixed crash in packaged project. #13
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…ion). Current version of SQLite is 3.8.10.2.
Fixed crash in packaged game.
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Thanks so much for this fix - you literally fixed it just in time for me! Do you think it's easy to make this work on android? Is it just a case of including the sqlite includes in the source somehow? Thanks for the excellent work here - I no longer have to send data into unreal using a python script over a socket (which is messy and slow)! |
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Hi, @Dannington ! |
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I've had a look and I think all that I need to do is compile the SQL static lib for android and include it. It seems this is where the packager is falling over. I've had a quick look and someone has put something on github but I can't get NDK-BUILD to work properly. http://www.roman10.net/how-to-compile-sqlite-for-android-using-ndk/ I'll report back if I work this out |
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Hello, @grigorovich . |
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So, "nistchebrod". I Understood :] Anyway Iwl report if I solve |
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Let us know when you get it... |
Added submodule sqlitebrowser.
Your not getting the Game Content Dir but the game root
More correct logic in RegisterDatabase.
Hi!
In this PR: