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@KhArtNJava
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Hi!
In this PR:

  1. Fixed crash in packaged project (Found and fixed bug - Yep, I did it!!!).
  2. A lot of new BPs.

@Dannington
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Thanks so much for this fix - you literally fixed it just in time for me!

Do you think it's easy to make this work on android? Is it just a case of including the sqlite includes in the source somehow?

Thanks for the excellent work here - I no longer have to send data into unreal using a python script over a socket (which is messy and slow)!

@KhArtNJava
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KhArtNJava commented Jan 28, 2016

Hi, @Dannington !
I don't know, how it will work on Android, because I newer tried to make Android games, which based on UE.
Theoretically, this code will correctly compile on all platforms, which have C++ compiler.
If you will try it and if you will have some problems with compiling this code on Android, you can write me and we will solve that problems together.
Skype: ArtUrlWWW1

@Dannington
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I've had a look and I think all that I need to do is compile the SQL static lib for android and include it. It seems this is where the packager is falling over. I've had a quick look and someone has put something on github but I can't get NDK-BUILD to work properly.

http://www.roman10.net/how-to-compile-sqlite-for-android-using-ndk/

I'll report back if I work this out

@KhArtNJava
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Hello, @grigorovich .
I am "nistchebrod" :) , and I have never had Mac, so I can't help you in your question. Google it, rich man :) .

@grigorovich
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So, "nistchebrod". I Understood :] Anyway Iwl report if I solve

@KhArtNJava
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Let us know when you get it...

@KhArtNJava KhArtNJava closed this Feb 9, 2016
@KhArtNJava KhArtNJava reopened this Feb 9, 2016
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4 participants