Check compute shaders compat #948
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Still a draft because I'm unsure about the ThrowWithMessage addition. Also everything feels hacked together somehow...
Loose follow up to #497
fix DEVICE_DRAW_RESOURCE_SAMPLE_COUNT_MISMATCH
we are already using shader model 4.1 for that, so we can just use the unsized version of Texture2DMS (probably not even needed, but the debug layer shuts up now)
add ThrowWithMessage
similar to ThrowIfFaled, but not bound to an actual thing failing (should this be done different?)
check GPU for ComputeShader support and throw a slightly more useful message if not supported (maybe this solves our feature level mystery?).
EDIT: It does! The error is triggered on Intel HD graphics 3000.
SoH build: HarbourMasters/Shipwright#5888