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Added: LockToHelmDuringTrials menu-entry swap #160
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Hoping to add another option or two over the weekend for non-wind/extractor facilities - will make a separate PR for those. |
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This might be better just merged into HideStopNavigatingDuringTrials as a broader LockToHelmDuringTrials? |
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Good point, bringing back to the lab. |
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That was quick and easy to do. I will add to this soon to include non-navigational facilities, but for now I think this is a good start. My biggest problem was clicking through the sail when setting/trimming and clicking cargo hold instead. |
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Unless you think this should wait until facilities are included this should be good for review now. |
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This is now complete - With this config enabled, all non-Wind Facilities are de-prioritized while the following criteria is met:
Interacting with the wind facilitates doesn't force you away from the helm, unlike the other facilities. Players can click their catcher/extractor to activate their effects, or use the Sailing menu. Players can always right-click helm/other facilities to access the de-prioritized interactions during a trial. No more botched trials from clicking through the sail when setting/trimming 😄 |
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Rebased on top of latest. |
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Rebased. If there's anything you'd like me to touch on or review please let me know :) |
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Trimming down the changes, slight overhaul |
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Fixed codestyle and commits squashed. |
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Hides cargo hold options while in a Barracuda Trial and at helm, preventing unintended stop-nav when setting/trimming sails.
Adds config information to the README, as well as missing information for HideStopNavigatingDuringTrials