Disguise as a mob, another player - or maybe just wear a Creeper on your head! So stylish!
This mod is creative-only right now.
Equippable in the head slot, this item replaces the wearer's player model with that of the Disguise item.
A player wearing a Pig Disguise looks just like a normal Pig, but with a player name tag.
Equippable in the head slot, this item renders an entity model on the player's head.
Just like a Mob Hat, but cannot be equipped.
The only command added by Peekaboo! is /disguise. This command modifies the Disguise of the source entity.
Disguises the source entity (@s) as the specified entity type argument, with optional additional entity data.
For example:
/disguise as minecraft:pig- disguises as a plain Pig/disguise as minecraft:creeper {powered:true}- disguises as a Charged Creeper
Disguises the source player with the skin of the specified player name.
For example:
/disguise skin as Cojomax99- replaces the source player's skin with that of Cojomax99- Note: this will only be visible if the source player is not already disguised as another entity
Clears the current skin disguise of the source player, if any is set.
Replaces the source entity's custom name with the specified name Text Component.
For example:
/disguise name as "Dwight Schrute"
Clears the current custom name disguise of the source entity, if any is set.
Sets the scale modifier for the current disguise of the source entity.
scale is a float between 0.1 and 20.0.
For example:
/disguise scale 0.5- sized to 50% of normal scale/disguise scale 1- resets scale to normal
If value is true, the source entity will cast no shadow.
For example:
/disguise hideShadow true- hides the source entity's shadow
Clears all currently applied disguise properties on the source entity, if any are set.
Any Living Entity (generally: entities with AI, Players, and Armor Stands) can be disguised.
/execute as can be used to disguise another entity.
For example:
/execute as @n[type=wolf] run disguise as sheep- disguises the nearest Wolf as a Sheep
A specification of the Disguise to be applied when equipping an item.
Format: object with fields:
entity- optional entity data (same format as theminecraft:entity_datacomponent), the entity disguise to apply- If not present, no entity disguise will be applied
scale- optional float between0.1and20.0, the scale modifier to apply- Default:
1.0
- Default:
changes_size- optional boolean,trueif the disguise entity's bounding box should be inherited- Default:
true
- Default:
custom_name- optional Text Component, the display name override (both in-world and in the Tab List)skin_profile- optional profile data (same format as theminecraft:profilecomponent), the player skin disguise to usehide_shadow- optional boolean,trueif the entity's shadow should be hidden- Default:
false
- Default:
- e.g.
peekaboo:disguise={entity:{id:'minecraft:creeper',powered:true}} - e.g.
peekaboo:disguise={skin_profile:{name:'Cojomax99'},scale:1.5}
A specification of the entity to be rendered for the Mob Hat and Plushie items.
Format: same as the minecraft:entity_data component
- e.g.
peekaboo:entity={id:'minecraft:creeper',powered:true}
A scale modifier for the rendering of Disguise, Mob Hat, or Plushie items.
Format: positive float
e.g. peekaboo:size=1.5