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@Malkierian Malkierian commented Nov 23, 2025

2025 Holiday Build with Anchor and Archipelago

Build Artifacts

jeromkiller and others added 30 commits February 5, 2025 21:14
* replace MT RNG with PCG

* replace boost hashing with FNV-1a

removes boost as a dependency

* remove boost dependency references

* format

* post rebase fix

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Co-authored-by: Demur Rumed <[email protected]>
the patch link from  zaphoyd/websocketpp#1068 (comment) didn't work for some reason, so i looked at the 1060 PR

the PR had 10 commits https://github.com/zaphoyd/websocketpp/pull/1060/commits, all but 2 of which seemed entirely unrelated to the cpp20 fix

so i manually pulled the changes from the 2 cpp 20 related commits:
* zaphoyd/websocketpp@9b7fdd5
* zaphoyd/websocketpp@0823cfe

Co-authored-by: Andre Azevedo <[email protected]>
i couldn't tell what version of valijson was in here, so i just fixed the error (it was the same as one of the errors websocketspp had)
… Not tested because I can't get the world to host yet :(
Malkierian and others added 19 commits November 21, 2025 10:07
* Holiday Fever

* Swap to Int32 for safety net
* Bomb Arrows: Turn arrows into bomb arrows

* Bomb Arrows: Drain bombs when fired

* Bomb Arrows: Equip Over Bow

* Bomb Arrows: Item icons and ammo counts

* Bomb Arrows: Save files

* Bomb Arrows: Fix equip and ammo display bugs

* Bomb Arrows: Interactions with multi-arrows

* Bomb Arrows: Fix fuse graphics
* Add Snow Golems (Skeleton override)

* update snowball to use new snowball DL
* [Holiday] Custom rainbows

* Update soh/soh/Enhancements/Holiday/LL.h

Co-authored-by: briaguya <[email protected]>
…nit and MenuInit, and disable custom rainbows.
Patrick12115 and others added 10 commits November 30, 2025 14:38
* Remove hat from darunia

* Update some stuffs

* Remove custom collectible (in favor of CustomItem)

* Roguelike

Co-authored-by: Caladius <[email protected]>
Co-authored-by: Eblo <[email protected]>

* Fix a bunch of stuff

* Persist roguelike data

* Experimental anchor tweaks

* Stop freeze from scrubs & fix pablo cvar

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Co-authored-by: Caladius <[email protected]>
Co-authored-by: Eblo <[email protected]>
Since extra traps are based off GI model ID and Scene ID and the GI model is always a gold rupee in Multiworld Archi, it would always be the same trap per scene.
* More last minute fixes

* tweaks to RogueLike

* Add random GBK requirement
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