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Reindeer Games #30
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Reindeer Games #30
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…win condition (pretty untested)
* replace MT RNG with PCG * replace boost hashing with FNV-1a removes boost as a dependency * remove boost dependency references * format * post rebase fix --------- Co-authored-by: Demur Rumed <[email protected]>
the patch link from zaphoyd/websocketpp#1068 (comment) didn't work for some reason, so i looked at the 1060 PR the PR had 10 commits https://github.com/zaphoyd/websocketpp/pull/1060/commits, all but 2 of which seemed entirely unrelated to the cpp20 fix so i manually pulled the changes from the 2 cpp 20 related commits: * zaphoyd/websocketpp@9b7fdd5 * zaphoyd/websocketpp@0823cfe Co-authored-by: Andre Azevedo <[email protected]>
i couldn't tell what version of valijson was in here, so i just fixed the error (it was the same as one of the errors websocketspp had)
… Not tested because I can't get the world to host yet :(
…lientLib Add archipelago client lib
* Holiday Fever * Swap to Int32 for safety net
* Bomb Arrows: Turn arrows into bomb arrows * Bomb Arrows: Drain bombs when fired * Bomb Arrows: Equip Over Bow * Bomb Arrows: Item icons and ammo counts * Bomb Arrows: Save files * Bomb Arrows: Fix equip and ammo display bugs * Bomb Arrows: Interactions with multi-arrows * Bomb Arrows: Fix fuse graphics
…arbourMasters#4577) * Rocs Feather Take 2 * Tooltip
* Add Snow Golems (Skeleton override) * update snowball to use new snowball DL
* [Holiday] Custom rainbows * Update soh/soh/Enhancements/Holiday/LL.h Co-authored-by: briaguya <[email protected]>
…nit and MenuInit, and disable custom rainbows.
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* Remove hat from darunia * Update some stuffs * Remove custom collectible (in favor of CustomItem) * Roguelike Co-authored-by: Caladius <[email protected]> Co-authored-by: Eblo <[email protected]> * Fix a bunch of stuff * Persist roguelike data * Experimental anchor tweaks * Stop freeze from scrubs & fix pablo cvar --------- Co-authored-by: Caladius <[email protected]> Co-authored-by: Eblo <[email protected]>
Since extra traps are based off GI model ID and Scene ID and the GI model is always a gold rupee in Multiworld Archi, it would always be the same trap per scene.
* More last minute fixes * tweaks to RogueLike * Add random GBK requirement
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2025 Holiday Build with Anchor and Archipelago
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