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50 changes: 50 additions & 0 deletions src/main/resources/assets/locks/lang/zh_cn.json
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{
"itemGroup.locks": "锁",

"item.locks.spring": "弹簧",
"item.locks.wood_lock_mechanism": "木质锁芯",
"item.locks.iron_lock_mechanism": "铁质锁芯",
"item.locks.steel_lock_mechanism": "钢质锁芯",
"item.locks.wood_lock": "木锁",
"item.locks.iron_lock": "铁锁",
"item.locks.steel_lock": "钢锁",
"item.locks.gold_lock": "镀金锁",
"item.locks.diamond_lock": "镀钻锁",
"item.locks.wood_lock_pick": "发夹撬锁器",
"item.locks.iron_lock_pick": "铁质撬锁器",
"item.locks.steel_lock_pick": "钢质撬锁器",
"item.locks.gold_lock_pick": "金质撬锁器",
"item.locks.diamond_lock_pick": "钻石撬锁器",
"item.locks.key": "钥匙",
"item.locks.master_key": "大师之钥",
"item.locks.key_blank": "空白钥匙",
"item.locks.key_ring": "钥匙环",

"enchantment.locks.shocking": "震击",
"enchantment.locks.shocking.desc": "通过震击小偷使撬锁失败",
"enchantment.locks.sturdy": "稳固",
"enchantment.locks.sturdy.desc": "降低撬锁器的强度",
"enchantment.locks.complexity": "复杂",
"enchantment.locks.complexity.desc": "锁具更加复杂,低阶的撬锁器无法应对",

"death.attack.locks.shock": "%1$s在撬开附有魔咒的锁失败后被电死",
"death.attack.locks.shock.player": "%1$s在与%2$s战斗的同时撬开附有魔咒的锁失败后被电死",

"locks.gui.lockpicking.title": "撬锁中",
"locks.gui.lockpicking.open": "点击`ESC`打开",

"locks.subtitle.key_ring": "钥匙:叮当响",
"locks.subtitle.lock.close": "锁:咔哒",
"locks.subtitle.lock.open": "锁:钥匙转动",
"locks.subtitle.lock.rattle": "锁:晃动",
"locks.subtitle.pin.fail": "插销:空响",
"locks.subtitle.pin.match": "插销:轻轻的咔嚓",
"locks.subtitle.shock": "锁:突然的电击",

"locks.tooltip.id": "ID:%s",
"locks.tooltip.length": "长度:%s",
"locks.tooltip.strength": "强度:%s",

"locks.status.locked": "方块已被锁定",
"locks.status.too_complex": "这个锁对于当前撬锁器来说太复杂了"
}