Voxel engine focused on:
- Modding via embedded Vox language compiler, which offers quick recompilation
- High performance through the use of ECS, multithreading and Vulkan API, mdbx database
- Client/Server architecture
WIP rewrite of voxelman
Currently following Vulkan tutorial
Pass --tracy flag to the executable to enable tracy. Run the voxelman application as an administrator to get more profiling information. Start Tracy profiler and connect to the application. Tracy is disabled by default as it affects startup time.
- Right-handed coordinate system
- Column vectors that are multiplied as
P⋅V⋅M⋅v
.dll files must be placed into bin/ directory
.lib files must be placed into lib/ directory
Download pre-built dependencies from:
Or build/download them yourself:
Instructions
- GLFW3 v3.3.8
- glfw-3.3.8.bin.WIN64.zip
/glfw-3.3.8.bin.WIN64/lib-vc2019/glfw3.lib
- glfw-3.3.8.bin.WIN64.zip
- Enet v1.3.17
- enet-1.3.17.tar.gz
/enet-1.3.17/enet64.lib
- enet-1.3.17.tar.gz
- LZ4 v1.9.4: lz4-1.9.4.zip
- The file from the release causes
liblz4_static.lib(lz4.o) : error LNK2001: unresolved external symbol ___chkstk_mswhen building withdmd, so we build from sources. - Open
lz4-1.9.4/build/VS2017/lz4.slnwith VS2019 (Release x64 config) - Optionally disable debug info (
Debug Information format:/Zi->None). Reduces static lib size. - Build
liblz4project - Copy
lz4-1.9.4/build/VS2017/bin/x64_Release/liblz4_static.lib
- The file from the release causes
- libmdbx v0.10.2
- Needs
cmaketo be installed. - Create
build.cmdinsidelibmdbx/unpacked from libmdbx-amalgamated-0_10_2.zip:mkdir build cd build cmake -G "Visual Studio 16 2019" -A x64 -D CMAKE_CONFIGURATION_TYPES="Debug;Release;RelWithDebInfo" -D MDBX_AVOID_CRT:BOOL=ON -D MDBX_BUILD_SHARED_LIBRARY:BOOL=OFF -D INTERPROCEDURAL_OPTIMIZATION:BOOL=FALSE ..
- Run
build.cmd. - Change inlining option (Properties->C/C++->Optimization->Inline function expansion) in the
Releaseconfig ofmdbx-staticproject to/Ob1. Otherwise compile freezes. cmake --build . --config Releaseor pressBuildformdbx-staticproject.- Copy
libmdbx/build/Release/mdbx.lib
- Needs
- mimalloc v2.0.7
- https://github.com/microsoft/mimalloc/archive/refs/tags/v2.0.7.zip
- Open
mimalloc-2.0.7/ide/vs2019/mimalloc.sln - Select Release build
- In vs2019 modify
mimallocproject settings:- Disable debug info (
Debug Information format:/Zi->None) - Compile as C language to reduce .lib size (from 452KiB to 341KiB) (
C/C++ -> Advanced -> Compile As:/TP->/TC)
- Disable debug info (
- Copy
mimalloc-2.0.7/out/msvc-x64/Release/mimalloc-static.lib
- Tracy v0.7.8
- https://github.com/wolfpld/tracy/archive/refs/tags/v0.7.8.zip
- Open
/library/win32/TracyProfiler.sln - Select Release build
Build as dllWhole program optimization:/GL->NoDebug Information format:/Zi->NoneCopytracy/library/win32/x64/Release/TracyProfiler.dllLinking withTracyProfiler.libcaused D host to not generate proper stack traces, which is important when debugging compiler and other stuff. Loading master version of tracy dll with LoadLibraryA is super slow (like 30-40s).- Define
TRACY_DELAYED_INITandTRACY_MANUAL_LIFETIMEpreprocessor definitions inC/C++->Preprocessor->Preprocessor Definitions - Add this code to
TracyC.hbefore___tracy_init_threaddefinition:#if defined(TRACY_DELAYED_INIT) && defined(TRACY_MANUAL_LIFETIME) TRACY_API void ___tracy_startup_profiler(void); TRACY_API void ___tracy_shutdown_profiler(void); #endif
- Add this code to
client/TracyProfiler.cppafter___tracy_init_threaddeclaration:#if defined(TRACY_DELAYED_INIT) && defined(TRACY_MANUAL_LIFETIME) TRACY_API void ___tracy_startup_profiler(void) { tracy::StartupProfiler(); } TRACY_API void ___tracy_shutdown_profiler(void) { tracy::ShutdownProfiler(); } #endif
- Build as static lib
- Copy
tracy/library/win32/x64/Release/TracyProfiler.lib
- shaderc from VulkanSDK v1.3.236.0
- Download from VulkanSDK or from releases of https://github.com/google/shaderc
- https://sdk.lunarg.com/sdk/download/1.3.236.0/windows/VulkanSDK-1.3.236.0-Installer.exe
- No need to install, can be opened as archive
Shared lib/Lib/shaderc_shared.lib&/Bin/shaderc_shared.dll- Copy
VulkanSDK-1.3.236.0-Installer.exe/Lib/shaderc_combined.lib
- zstd v1.5.2
- Download https://github.com/facebook/zstd/releases/download/v1.5.2/zstd-1.5.2.tar.gz
- Unpack into
zstd-1.5.2/ - Go to
zstd-1.5.2/build/cmake - Execute
mkdir build cd build cmake .. - Open
zstd-1.5.2/build/cmake/build/zstd.sln - Select Release build and build
libzstd_staticproject - Copy
zstd-1.5.2/build/cmake/build/lib/Release/zstd_static.lib
- Vulkan Memory Allocator v3.0.0
- Download source code
- Go to
VulkanMemoryAllocator-3.0.0/ - Execute in terminal
mkdir build cd build cmake .. - Open
VulkanMemoryAllocator-3.0.0/build/VulkanMemoryAllocator.sln - Set preprocessor directives as:
VMA_STATIC_VULKAN_FUNCTIONS=0 VMA_DYNAMIC_VULKAN_FUNCTIONS=1 VMA_MEMORY_BUDGET=1 VMA_BIND_MEMORY2=1 VMA_DEDICATED_ALLOCATION=1 VMA_EXTERNAL_MEMORY=1 VMA_STATIC_VULKAN_FUNCTIONS=0
- Switch to Vulkan 1.3 in
VulkanMemoryAllocator-3.0.0/src/VmaUsage.h(uncomment#define VMA_VULKAN_VERSION 1003000) - Build release version
- Copy
VulkanMemoryAllocator-3.0.0/build/src/Release/VulkanMemoryAllocator.lib
- GameNetworkingSockets v1.4.1
git clone https://github.com/microsoft/vcpkg- In
x64 Native Tools Command Prompt for VS 2019 ./vcpkg/bootstrap-vcpkg.bat- Apply this patch to
ports/gamenetworkingsockets/portfile.cmakeandports/gamenetworkingsockets/vcpkg.json vcpkg install gamenetworkingsockets:x64-windows-static-md- Copy
vcpkg/packages/gamenetworkingsockets_x64-windows-static-md/lib/GameNetworkingSockets_s.lib - Copy
vcpkg/packages/protobuf_x64-windows-static-md/lib/libprotobuf.lib - Copy
vcpkg/packages/openssl_x64-windows-static-md/lib/libcrypto.lib