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OpenMW 0.49.0 RC3

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@github-actions github-actions released this 15 Jan 17:19
· 1541 commits to master since this release

These RC builds are outdated!
We do not provide support for outdated RC builds!

Visit the main Releases page to find the most recent RC build or corresponding stable release.

Windows 10 or newer is required to run the Windows build.

Changes since RC2:

  • [#7731] Fixed default sound output device tracking sometimes malfunctioning under PulseAudio backend and causing audio stuttering — notably on Steam Deck
  • [#8286] The launcher will no longer overwrite openmw.cfg if the original file already has all the settings it was going to write (new in 0.49.0)
  • [#8287] The launcher no longer has unintuitive special handling for commas in setting values when preserving their comments (new in 0.49.0)
  • [#8295] Fixed a crash when the post-processing chain refers to an existing shader file in a different case (0.48.0 issue)
  • [#8295] Fixed a crash when the post-processing chain refers to an existing shader file nested into a subdirectory of the shaders directory (0.48.0 issue)
  • [#8299] Editor: Fixed a crash when terrain is smoothed at a border with undefined cell (0.46.0-0.48.0 issue)
  • [#8300] Flawed weapon type validation has been corrected to allow custom ammunition records to be created through Lua
  • Windows build now includes bsatool, esmtool and niftest utilities
  • When the relevant setting is enabled, Recast meshes are exported before navmeshes are generated to make debugging navmesh generation crashes easier