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OpenMW 0.49.0 RC7

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@github-actions github-actions released this 28 Apr 12:55
· 1326 commits to master since this release

These RC builds are outdated!
We do not provide support for outdated RC builds!

Visit the main Releases page to find the most recent RC build or corresponding stable release.

Windows 10 or newer is required to run the Windows build.

If you're running an AMD GPU and you get frequent freezes (driver timeouts), disable antialiasing in the launcher. AMD is aware of the issue and is working on fixing it.

Changes since RC6:

  • [#8273] Pathfinding message log level is now controlled by OPENMW_RECAST_MAX_LOG_LEVEL environment variable and is raised to Error by default
  • [#8378] Fixed non-breaking space glyph rendering issues in dialogue and books: this further improves Korean bitmap font support
  • [#8380] OpenMW-Lua: Lua-opened service menus no longer assume they're opened from dialogue: this prevents "crashes" when they're closed automatically on assertion-enabled builds
  • [#8405] Launcher: Major content initialisation optimisations: this eliminates freezes during startup for very large content lists
  • [#8425] Optimised plugin dependency resolution: this fixes a freeze when a single plugin has many dependencies during initial loading
  • [#8426] Launcher: Data directory selection dialog once again preserves the last directory it was in
  • [#8439] Fixed crashes when a creature in the scene doesn't have a defined model, e.g. when it fades out at the edge of actor processing range
  • [#8439] Fixed loading of saves that contain inventory items with non-existent enchantments
  • [#8441] Main menu video is paused when the window is minimised to prevent a freeze upon reopening
  • [#8462] macOS: Fixed crashes when the window is resized or a setting is tweaked in-game
  • OpenMW-Lua: TargetPolygonNotFound pathfinding status is properly enumerated
  • OpenMW-Lua: victim awareness option is properly supported in crime events
  • Fixed a crash when shaders required to render ripples are unavailable or cannot be compiled
  • Fixed graphic herbalism support for containers that only contain unresolved levelled items and containers that use skinned models
  • Minimum point light radius has been raised to 16 to match Morrowind and prevent zero radius lights from turning very bright when classic falloff is enabled
  • Pathfinding debug mesh write errors (e.g. when the files are written to an inaccessible location) can no longer cause a deadlock
  • Restored --export-fonts command line option useful for testing bitmap font loading
  • TES4 format quest record script variable subrecords are ignored: this allows esmtool to parse Fallout 3 DLC ESMs
  • Windows: Config and data path detection errors are now reported
  • Windows: Freeze catcher message has been revised and will disappear quicker if the application unfreezes