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20 changes: 20 additions & 0 deletions src/Data/SkillStatMap.lua
Original file line number Diff line number Diff line change
Expand Up @@ -17,6 +17,26 @@ return {
skill("durationSecondary", nil),
div = 1000,
},
["fire_storm_fireball_delay_ms"] = {
skill("hitTimeOverride", nil),
div = 1000,
},
["lightning_storm_hit_prevention_duration_ms"] = {
skill("maxHitRate", nil),
div = 1000,
},
["rain_of_arrows_delay_per_arrow"] = {
skill("hitTimeOverride", nil),
div = 1000,
},
["lightning_storm_hit_frequency_ms"] = {
skill("hitTimeOverride", nil),
div = 1000,
},
["rain_hit_delay_ms"] = {
skill("maxHitRate", nil),
div = 1000,
},
["base_tertiary_skill_effect_duration"] = {
skill("durationTertiary", nil),
div = 1000,
Expand Down
7 changes: 6 additions & 1 deletion src/Modules/CalcOffence.lua
Original file line number Diff line number Diff line change
Expand Up @@ -2708,7 +2708,7 @@ function calcs.offence(env, actor, activeSkill)
output.Cooldown = globalOutput.Cooldown
output.Speed = m_min(output.Speed, 1 / output.Cooldown * output.Repeats)
end
if output.Cooldown and skillFlags.selfCast then
if (output.Cooldown and skillFlags.selfCast) or (SkillType.Sustained) then
skillFlags.notAverage = true
skillFlags.showAverage = false
skillData.showAverage = false
Expand Down Expand Up @@ -2830,7 +2830,12 @@ function calcs.offence(env, actor, activeSkill)
end

end

if skillData.hitTimeOverride and not skillData.triggeredOnDeath then
--checks if skill has a max hit rate per enemy and adjust hitTimeOverride
if skillData.maxHitRate and skillData.hitTimeOverride < skillData.maxHitRate then
skillData.hitTimeOverride = skillData.maxHitRate
end
output.HitTime = skillData.hitTimeOverride
output.HitSpeed = 1 / output.HitTime
--Brands always have hitTimeOverride
Expand Down