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Anchorpelago #20
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Anchorpelago #20
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…win condition (pretty untested)
* replace MT RNG with PCG * replace boost hashing with FNV-1a removes boost as a dependency * remove boost dependency references * format * post rebase fix --------- Co-authored-by: Demur Rumed <[email protected]>
the patch link from zaphoyd/websocketpp#1068 (comment) didn't work for some reason, so i looked at the 1060 PR the PR had 10 commits https://github.com/zaphoyd/websocketpp/pull/1060/commits, all but 2 of which seemed entirely unrelated to the cpp20 fix so i manually pulled the changes from the 2 cpp 20 related commits: * zaphoyd/websocketpp@9b7fdd5 * zaphoyd/websocketpp@0823cfe Co-authored-by: Andre Azevedo <[email protected]>
i couldn't tell what version of valijson was in here, so i just fixed the error (it was the same as one of the errors websocketspp had)
… Not tested because I can't get the world to host yet :(
…lientLib Add archipelago client lib
quick fix ZR grass logic (HarbourMasters#5906)
Since extra traps are based off GI model ID and Scene ID and the GI model is always a gold rupee in Multiworld Archi, it would always be the same trap per scene.
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This is an unofficial build that merges current Develop which now includes Anchor with Archipelago. If you use this build DO NOT report any bugs to HM64 or Archi, unless you have tested and verified that the bug also happens on the regular Anchor or Archipelago branches. If you have any issues with this build specifically, you can reach out to me on Discord @itsheckinpat.
If you use the Shuffle Entrance option, it will not have ANY logical implication. Use this feature at your own risk. If you use it and run into issues, you can disable the option and create a new Archi save.
Last Updated 12/04/25 2:23 PM EST
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