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since this release
Third (and likely final) release candidate for RoboCup 2025.
Changes w.r.t. v3.0.0 (RoboCup 2024):
- Team messages are counted in Standby (and thus also in Ready after Standby).
- Ready (after Standby) is delayed for 35 seconds in Challenge Shield and 45 seconds in Champions Cup.
- Motion in Standby applies to the entire team (the button has been moved to the team panel below the players) and holds as long as the Ready delay.
- Global Game Stuck causes a dropped ball (indicated by
kickingTeam = KICKING_TEAM_NONE = 255inRoboCupGameControlData). - Referee timeouts are allowed in most states and cause a dropped ball (unless taken during a kick-off).
- The kicking team is hidden from the players during free kicks and penalty kicks in the Champions Cup.
- Challenge Shield teams can switch to fallback mode where they have only two players (one of them is the goalkeeper) (indicated by
penaltyShot = 1inTeamInfo). - Replaced technical challenge by Most Passes Leaderboard (indicated by
competitionType = COMPETITION_TYPE_MOST_PASSES = 1inRoboCupGameControlData). - Penalties can be removed early (if they were clicked by mistake) by holding the shift key.
- Added a 5 vs. 5 Champions Cup mode.
- Use icons for player connection status (contributed by Ole (HULKs)).
- Upgraded to Tauri 2 in order to support Ubuntu 24.04. Unfortunately this depends on libraries that are not available on Ubuntu 20.04.
Changes w.r.t. v4.0.0 (German Open 2025):
- Added a mode for the Most Passes Leaderboard (indicated by
competitionType = COMPETITION_TYPE_MOST_PASSES = 1inRoboCupGameControlData). - Penalties can be removed early (if they were clicked by mistake) by holding the shift key.
- Added a 5 vs. 5 Champions Cup mode.
- Use icons for player connection status (contributed by Ole (HULKs)).
- Upgraded to Tauri 2 in order to support Ubuntu 24.04. Unfortunately this depends on libraries that are not available on Ubuntu 20.04.
Note: There seems to be a problem with the firewall on macOS 15. The only known workaround is fully disabling the firewall before starting the GameController (and enabling it afterwards).