Hi, I'm an Unreal Engine Generalist.
| Name | Description |
|---|---|
| UE5FSM | Implement stateful logic with the power of coroutines. |
| Tonetfal's Common Utilities | Common functions I use in my projects. |
| ImGui Output Log | Engine's output log, but in MyDear ImGui. Helpful for packaged builds. |
| Slate Blueprints Navigation Extension | Customise Slate navigation config with blueprints. |
| Slate Window Events Blueprints Extension | Exposes some Slate window events to the blueprints. |
| Common UI Input Extension | Get some common UI input related functions to blueprints |
| Gameplay Tag Manager | Simple component to manage actor's gameplay tags. |
| Common Subsystems | Collection of engine's subsystem with common utility functions. |
| Extended Generic Team Agent | Wrapper for Unreal Engine's IGenericTeamAgentInterface using Gameplay Tags. |
| AI Prediction Sense+ | Have your AI predict your move respecting the world collision. |
| CVar Driven Logging | Dynamically toggle a log category from default verbosity to VeryVerbose depending on bound CVar value. |
| Key trigger modifier | Trigger input actions when only certain key modifiers are pressed with them. |


