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Allow unused 'Alien Sighted' narratives to be played properly again #1500
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This will require some reasonably extensive testing to ensure there are no unintended consequences before merge |
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…are checked and the way that first sighted narrative moments are tracked
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Confident this is good to go now :) |
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@BlackDog86 - looking back through this, does this also handle cases of modded enemies that reuse a narrative moment, but are a different character group? currently, the various custom mutons from mods such as Muton Harriers, or LW2/LWOTC, all play the base muton narrative on first sighting. Should they? |
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To summarise - Base game:
Adjusted behaviour
Some modded enemies which have already reused cut-content narrative moments will find that those no longer play, unless that unit was sighted before the base-game one (e.g. If I create a unit which reuses the lancer M2 moment, but it shows up at a higher force level than the M2 lancer, likely it will never play because the M2 lancer has already used it). Answers on a postcard as to whether this is a problem or not. |
Fixes #1492