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1 Problem Statement and Motivation
SAGE (Substrate Asset Game Engine) is an on-chain, generic asset-state and transition framework implemented as a Substrate pallet. It gives blockchain developers a declarative, schema-driven way to:
- Define Asset Types (“what data does an asset carry?”)
- Compose State Transitions (“what moves are allowed?”)
- Attach Rule-Sets that gate transitions in a compact DSL
In essence, SAGE turns custom game logic into a reusable, auditable state machine that lives directly on-chain, inheriting all of Substrate’s upgrade-and-governance capabilities.
Traditional blockchain game development faces a familiar dilemma:
| Challenge | Consequence |
|---|---|
| Boiler-plate low-level code to manage storage items, indexes, and events | Reinventing the wheel; duplicated bugs across projects |
| Hard-coded logic tightly coupled to the pallet | High friction to iterate or extend mechanics |
| Scattered security checks sprinkled throughout | Inconsistent validation → subtle, exploitable bugs |
| Poor composability across projects | Assets siloed; no cross-game interoperability |
| Slow iteration cycles (new runtime release for every rule tweak) | Kills rapid prototyping and modding |
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Declarative Asset Model
Define fields, types, and indices in a schema—no boiler-plate storage code. -
Transition Primitives
CRUD-style operations (create, update, delete, mint, burn, split, merge) that you can chain into high-level “moves.” -
Deterministic Rule Engine
Pre- and post-conditions in a concise DSL, evaluated on-chain for full auditability. -
Composable I/O Graph
Transitions consume input assets and emit outputs, enabling “Lego-like” gameplay logic. -
Hot-swappable Specs
Minor rule adjustments signaled and upgraded via governance—no full runtime bump required. -
Substrate-native
Inherits fork-less upgrades, weight accounting, multi-sig governance, and on-chain event emission out of the box.
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Time-to-Market
Write specs instead of code; ship gameplay prototypes in hours, not weeks. -
Strong Security Guarantees
Centralized rule evaluation and exhaustive asset accounting eliminate entire classes of logic bugs (double-spend, missing ownership checks, inconsistent state). -
Upgrade Friendliness
Evolving game mechanics becomes a governance proposal, not a hard fork. -
Cross-Game Interoperability
Uniform asset schemas and event semantics make it trivial for wallets, explorers, and other games to understand and reuse assets. -
Community Modding
Players can propose new transitions or fine-tune parameters through DAO governance—no privileged developer required. -
Analytics-Ready
Every transition emits structured events, enabling rich on-chain analytics and replayable simulations.
To ground these abstractions, SAGE provides a canonical tutorial:
Scenario: A Penguin player asset consumes a Fish consumable asset to restore health.
Input-1: Penguin (type = PLAYER, health = 95) Input-2: Fish (type = CONSUMABLE, health = 5) Transition: EAT • Update Penguin.health += Fish.health • Delete Fish Output-1: Penguin (health = 100)
Without SAGE, developers must hand-roll storage structs, ownership indexes, dispatchables, and event emission. With SAGE, a ~15-line transition spec encodes the entire flow—runtime, client, and analytics all speak the same language.
