In this repository, I have implemented a dissolve shader. This shader is based on the standard built-in shader. This means that it supports all the functions of the standard shader (except for the render mode, here it is fixed as cutout). The shader is located at the Custom/Dissolve path of shader selection option in material inspector. On the picture below you can see the new settings section (all settings appear only after selecting the noise texture)
There are 2 ways:
- import
DissolveShader.unitypackagevia Assets-Import Package - clone/download this repository and move the
Dissolve Shaderfolder to your Unity project's Assets folder
The shader works with noise textures. There are 7 textures in the Noise Textures folder, you can experiment with them. You can download more textures here.
Thank you for reading this ๐!


