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---
layout: post
published: true
category: commentary
title: 'On Storytelling | Some Elements for Discussion - RS, JL'
author: 'Rachel Sawdy, Jack Liufu'
---
For the discussion this Monday (4/3) on these readings of storytelling, here are some thoughts / questions / provocative ideas / hopefully generative insights that may guide us:

On Hollander's (2019) questions for the future of museum storytelling:
- What are some examples of museums and institutions that have meaningfully and successfully designed, implemented, and assessed inclusion / community-first initiatives? What can we learn from them?
- Highlighting the question of "how to amplify voices of the unrecognized": Is this the purpose of museums? A recurring theme of the class has been: what is the purpose of the museum? Is designing community-first exhibits the goals for all museums? Some? What contexts might call for different approaches / reasons for approaches?
- Highlighting the question of "is the museum unwelcoming to large portions of our society": How might museums address the question of trying to be accommodating to all? If this is the goal, what are some ways museums CAN address all; if this is not the goal, please explain the alternative goals / approaches.

On Ferreira's (2020) ideas on transmedia storytelling in museums:
- How can museums utilize transmedia storytelling in their work (what contexts)? What are some affordances and limitations of doing so?
- How might museums navigate accessibility and representation in their use of transmedia storytelling?
- What examples of transmedia storytelling in/from museums can be found? What can be learned from non-museum uses of transmedia storytelling? How can those learnings translate to guiding implementation in museum settings?

On Lupton's (2017) writing on design as storytelling:
- In thinking about the chronosphere -- the outermost level in Bronfenbrenner's ecological model (micro-, meso-, exo-, macro- system are the first four, in order -- an artifact in a museum is impacted in a way related to the time in which a visitor is experiencing it, and the visitor is similarly impacted in a way related to the time in their lives which they're experiencing it; is there a way then to capture the dynamic and ever-changing story of an artifact and its experiencer?
- How are the museumgoer's experience and the [hero's journey](https://en.wikipedia.org/wiki/Hero%27s_journey) related? How are artifacts in a museum and the hero's journey related? What are ways that this could be utilized in creating a more compelling museum experience?
- Reflect on exhibit layouts that you may have seen recently and/or that have had an impact on you. How did the layout contribute to your experience, and in what ways?