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Hello!

This blog post is an update to the Level Up Your C++ Game Dev: raylib, the Free CLion, and Conan!, but using Android mobile as its target.

It also covers the outdated blog posts Cross building Boost C++ libraries to Android with Conan and Android Studio project using Conan and C++ Boost libraries, both from 2018. As a feature, I added a warning banner as a deprecation message inside, so users will be aware and will find the new blog post link there:

Screenshot 2025-11-25 at 08-38-52 Android Studio project using Conan and C Boost libraries

The current preview of this blog post 401b5b7:

Screenshot 2025-11-25 at 08-29-54 Taking Your Raylib Game to Android Building with Android Studio and Conan

I still want to update the Examples2 to include this project there, but first, I prefer having it reviewed here.

Signed-off-by: Uilian Ries <[email protected]>
Signed-off-by: Uilian Ries <[email protected]>
Signed-off-by: Uilian Ries <[email protected]>
Signed-off-by: Uilian Ries <[email protected]>
Signed-off-by: Uilian Ries <[email protected]>
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Looks good!

Also, the deprecation warning looks good too

---
layout: post
comments: false
title: "Taking Your Raylib Game to Android: Building with Android Studio and Conan"
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Title better include C, C++ too

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Added on the commit f393a72


Here's the complete and updated `native-lib.cpp` file content:

```cpp
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Maybe it is not necessary to have such a large file fully rendered in the post? It is not that readers will read every line, the details are not that relevant for the purpose of this post?

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As this file is totally based in the previous post, WDYT using a diff instead? It may fit the case, as people will have a reference too.

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Or maybe a collapsed view that can be fully expanded clicking?

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Added on the commit 445cd85

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2 participants