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[post] GameDev Raylib: Running on Android #300
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Signed-off-by: Uilian Ries <[email protected]>
Signed-off-by: Uilian Ries <[email protected]>
Signed-off-by: Uilian Ries <[email protected]>
Signed-off-by: Uilian Ries <[email protected]>
Signed-off-by: Uilian Ries <[email protected]>
memsharded
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Looks good!
Also, the deprecation warning looks good too
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| title: "Taking Your Raylib Game to Android: Building with Android Studio and Conan" |
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Title better include C, C++ too
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Added on the commit f393a72
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| Here's the complete and updated `native-lib.cpp` file content: | ||
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| ```cpp |
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Maybe it is not necessary to have such a large file fully rendered in the post? It is not that readers will read every line, the details are not that relevant for the purpose of this post?
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As this file is totally based in the previous post, WDYT using a diff instead? It may fit the case, as people will have a reference too.
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Or maybe a collapsed view that can be fully expanded clicking?
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Added on the commit 445cd85
… into post/android-raylib
Signed-off-by: Uilian Ries <[email protected]>
Signed-off-by: Uilian Ries <[email protected]>
Hello!
This blog post is an update to the Level Up Your C++ Game Dev: raylib, the Free CLion, and Conan!, but using Android mobile as its target.
It also covers the outdated blog posts Cross building Boost C++ libraries to Android with Conan and Android Studio project using Conan and C++ Boost libraries, both from 2018. As a feature, I added a warning banner as a deprecation message inside, so users will be aware and will find the new blog post link there:
The current preview of this blog post 401b5b7:
I still want to update the Examples2 to include this project there, but first, I prefer having it reviewed here.