Sceneform-EQR is an extension for Google's Sceneform Android SDK, designed for applications in graphics, video, augmented reality (AR), and virtual reality (VR). It currently integrates ARCore, AREngine, and ORB-SLAM, and offers multiple scene options—including AR scenes, VR scenes, and custom background scenes—to support a wide range of native 3D development needs.
- Readme.md中文
The EQ-Renderer module is now open-source. It includes integrations with AREngine, ORB-SLAM, and other extensions based on Google's Sceneform SDK.
GitHub:eqgis/Sceneform-EQR
GitCode:EQXR/Sceneform-EQR
Sceneform is a 3D framework featuring a physically-based renderer optimized for mobile devices. It allows you to easily build augmented reality (AR) applications without directly using OpenGL.
(Sceneform) EQ-Renderer is an Android-native 3D renderer built as an extension of Sceneform. It currently supports ARCore, AREngine, and ORB-SLAM, making it a fast and flexible tool for AR development.
Eq-Renderer: A rendering library for Android, extended from Sceneform (based on Filament)SampleProj: Sample application project
├─Eq-Renderer
│ └─Android
│ └─eq-renderer
└─SampleProj
└─app
- Open Android Studio
- Go to File > Open, select
SampleProj, and click OK - Click Run 'app' to launch the
appmodule
sceneform-eqr is an extension of Sceneform. Its APIs are largely consistent with those of the original Sceneform.
You can refer to the following official documents for more information on Sceneform usage:
Note: Sceneform versions 1.15 and earlier use
.sfaand.sfbformats for loading models. Starting from version 1.16, only GLTF 2.0 models are supported viagltfio. See Filament for details.
- Google Sceneform 1.16: GitHub source archive
- Sceneform 1.15 Docs: Google Developer Guide (Chinese)
EQ-Renderer is an Android-native rendering engine based on Google's Sceneform (Filament). The blog series below walks through how to use it with Android Studio for efficient development.
CSDN Blog Sceneform-EQR: Android Native 3D Rendering Engine
CnBlogs Android Native AR Development
- Load GLTF models in standard 3D scenes
- Load GLTF models in AR scenes
- Render a sphere (using an equirectangular projection map as the texture)
- Support for GLTF model animation
- Tap gesture interaction
- Gesture-based model manipulation: (One-finger rotate, two-finger pan, two-finger zoom)
-
Example: AR Launcher
Render native Android Views in AR
Dual-screen display support, useful for XR glasses
-
Example: AR Graffiti (Custom textures, animated textures, video textures, displacement mapping)
Breathing effect using custom materials compiled with Filament's
matctool
Flowing texture using a video as texture map
You don't need to compile the Eq-Renderer source. Just use the AAR.
Repository: http://repo.eqgis.cn/com/eqgis/eq-renderer
maven {
allowInsecureProtocol = true
url "http://repo.eqgis.cn"
}This repository contains multiple branches with different licensing policies:
- Branches that include or depend on eq-slam ORB-SLAM3 is licensed under GPLv3, a strong copyleft license, and the eq-slam library incorporates ORB-SLAM3. Therefore, any branch that includes eq-slam, modifies eq-slam, or directly links to eq-slam via JNI must be distributed under the GPLv3 license.
- Branches that do not include eq-slam
The
mainbranch is released under the Apache License 2.0 by default and is not affected by GPLv3.
GPLv3 requires that derivative works be distributed under GPLv3. To avoid imposing GPLv3 on the entire repository, we separate GPL-affected code into dedicated branches. Other branches that do not include GPL-related components remain Apache-licensed.
- If you create a new branch based on a GPL branch, the new branch must also remain GPLv3.
- If you remove all GPL-related code and dependencies, you may switch that branch back to Apache 2.0.
- The licensing difference applies at a branch level, not the entire repository.
For full license text, refer to:
LICENSE-GPLv3(for GPLv3 branches)LICENSE(Apache 2.0 for other branches)
This section records the latest promotional activities, community engagement, and multi-platform development progress of the project.
-
✅ Multi-Platform Collaboration Progress:
- GitHub: eqgis/Sceneform-EQR
- GitCode: EQXR/Sceneform-EQR
-
✅ July 2025 Update:
The project has completed bi-directional synchronization between GitHub and GitCode, ensuring smooth collaboration and access for users worldwide.
📌 This section will be continuously updated. If you discover promotional content or media coverage about this project on other platforms, feel free to let us know via an Issue. Let's build a better open-source ecosystem together!





