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@nikku4211
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I have added the ability to detect the Wii U's resolution setting and change the resolution accordingly.
It's very rudimentary and I haven't really decoupled the hardcoded 1280x720 UI display area at all, plus there is no Switch support since I haven't been able to softmod my Switch.

I have tested in 480i 4:3 through component, and 480p (4:3 and 16:9), 720p, and 1080p through HDMI and can confirm the resolution is truly affected by this.

@vgmoose
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vgmoose commented Feb 6, 2025

Thanks! My only note is it'd be preferable if CST_GetCurrentDisplayMode() were called once.

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2 participants