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Added option to call non-async versions of rebuild, as doing so causes internal issues with allocations in Unity 2022.2.11f1, 2023.1.0b8, 2023.2.0a7, giving the warning: deleting an allocation that is older than its permitted lifetime of 4 frames. Reportedly this is not just a warning you can ignore, but causes real errors in some build: https://forum.unity.com/threads/updatenavmeshdataasync-jobtempalloc-lifespan-of-4-frames-schedulejobforeach-buildnavmeshinfo.1385553/

Also renamed async one to include suffix async, so that's a breaking change there.

…named async one to include suffix async, so breaking change there...)
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