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Demo Maps

yeczrtu edited this page Jun 17, 2025 · 1 revision

Demo levels showcasing the plugin's features are available in the /WindowTransparency/ folder.

  • /WindowTransparency/Demo
    • The background becomes transparent, showing the desktop behind it.

Whether the background is transparent or not is set by PostProcessMaterial. Get the depth and make it transparent if it is more than a certain distance away.

To make any actor opaque, RenderCustomDepthPass must be enabled.

Reference: https://github.com/historia-Inc/WindowTransparency/issues/7


  • /WindowTransparency/Maps/StencilMask_Demo
    • A demo that uses a post-process material and stencil buffer to display only specific objects, making other areas transparent.
windowDemo.mp4

  • /WindowTransparency/Maps/WindowInteraction_Demo
    • Demonstrates interaction with external windows, such as collision detection and occlusion.
windowInteractDemo.mp4

  • /WindowTransparency/Maps/MouseInteraction_Demo
    • A demo of click-through using pixel-based hit testing. Mouse operations are possible on UE 3D objects and UI widgets, while mouse events pass through to windows behind in other transparent areas.
windowClickDemo.mp4

  • /WindowTransparency/Maps/ShadowMask_Demo
    • A demo that renders objects in the scene and their shadows, making other parts transparent.

windowShadowDemo.mp4

  • /WindowTransparency/Maps/Wallpaper_Demo
    • A demo using the SetWindowAsDesktopBackground feature to make the UE application behave like a live wallpaper.
windowWallpaperDemo.mp4

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