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Accounts
Chad Jakoby edited this page Sep 22, 2019
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// Achievements:
ICollection<AccountAchievement> achievements = client.Account.GetAchievements();
AccountAchievement achievement = client.Account.GetAchievement(achievementId);
// Bank:
ICollection<BankItem> bankItems = client.Account.GetBankItems();
// Dungeons:
ICollection<string> dungeons = client.Account.GetCompletedDailyDungeons();
// Raids:
ICollection<string> raids = client.Account.GetCompletedRaids();
// Dyes:
ICollection<string> dyes = client.Account.GetDyes();
// Finishers:
ICollection<Finisher> finishers = client.Account.GetFinishers();
// Gliders:
ICollection<int> gliders = client.Account.GetGliders();
// Home
ICollection<Cat> cats = client.Account.GetHomeCats();
ICollection<string> nodes = client.Account.GetHomeNodes();
// Carriers:
ICollection<int> carriers = client.Account.GetMailCarriers();
// Masteries:
ICollection<Mastery> masteries = client.Account.GetMasteries();
MasteryPoints points = client.Account.GetMasteryPoints();
// Materials:
ICollection<Material> materials = client.Account.GetMaterials();
// Miniatures:
ICollection<string> miniatures = client.Account.GetMiniatures();
// Outfits:
ICollection<string> outfits = client.Account.GetOutfits();
// Heroes:
ICollection<int> heroes = client.Account.GetPvPHeroes();
// Recipes:
ICollection<string> recipes = client.Account.GetRecipes();
// Inventory:
ICollection<SharedInventoryItem> items = client.Account.GetSharedInventoryItems();
// Skins:
ICollection<string> skins = client.Account.GetSkins();
// Titles:
ICollection<string> titles = client.Account.GetTitles();
// Wallet:
ICollection<WalletCurrency> wallet = client.Account.GetWallet();