PeasyCam provides a dead-simple mouse-driven camera for Processing. It is created and maintained by Jonathan Feinberg. It is free for all uses, per the Apache 2.0 license.
You can download a version of Peasycam compatible with Processing 1.5.1 here:
http://static.mrfeinberg.com/peasycam/peasycam_15100.zip
You can install the latest Peasycam from within Processing via the menus Sketch > Import Library… > Add Library…
PeasyCam camera;
void setup() {
// PeasyCam constructor:
// PeasyCam(PApplet parent,
// double lookAtX, double lookAtY, double lookAtZ,
// double distance);
camera = new PeasyCam(this, 0, 0, 0, 50);
}
That’s it. Now a mouse left-drag will rotate the camera around the subject, a right drag will zoom in and out, and a middle-drag will pan. A double-click restores the camera to its original position.
The PeasyCam is positioned on a sphere whose radius is the given distance from the look-at point. Rotations are around axes that pass through the looked-at point.
PeasyCam(PApplet parent, double lookAtX, double lookAtY, double lookAtZ, double distance); PeasyCam(PApplet parent, double distance); // look at 0,0,0
camera.setActive(boolean active); // false to make this camera stop responding to mouse
// By default, the camera is in "free rotation" mode, but you can
// constrain it to any axis, around the look-at point:
camera.setYawRotationMode(); // like spinning a globe
camera.setPitchRotationMode(); // like a somersault
camera.setRollRotationMode(); // like a radio knob
camera.setSuppressRollRotationMode(); // Permit pitch/yaw only.
// Then you can set it back to its default mode:
camera.setFreeRotationMode();
// reassign particular drag gestures, or set them to null
camera.setLeftDragHandler(PeasyDragHandler handler);
camera.setCenterDragHandler(PeasyDragHandler handler);
camera.setRightDragHandler(PeasyDragHandler handler);
PeasyDragHandler getPanDragHandler();
PeasyDragHandler getRotateDragHandler();
PeasyDragHandler getZoomDragHandler();
// mouse wheel zooms by default; set null, or make your own
camera.setWheelHandler(PeasyWheelHandler handler);
PeasyWheelHandler getZoomWheelHandler();
// change sensitivity of built-in mouse wheel zoom
camera.setWheelScale(double scale); // 1.0 by default
double getWheelScale();
// make your own!
public interface PeasyDragHandler {
public void handleDrag(final double dx, final double dy);
}
public interface PeasyWheelHandler {
public void handleWheel(final int delta);
}
camera.lookAt(double x, double y, double z);
camera.rotateX(double angle); // rotate around the x-axis passing through the subject
camera.rotateY(double angle); // rotate around the y-axis passing through the subject
camera.rotateZ(double angle); // rotate around the z-axis passing through the subject
camera.setDistance(double d); // distance from looked-at point
camera.pan(double dx, double dy); // move the looked-at point relative to current orientation
camera.reset();
camera.reset(long animationTimeInMillis); // reset camera to its starting settings
CameraState state = camera.getState(); // get a serializable settings object for current state
camera.setState(CameraState state);
camera.setState(CameraState state, long animationTimeInMillis); // set the camera to the given saved state
// Utility methods to permit the use of a Heads-Up Display
// Thanks, A.W. Martin
camera.beginHUD();
// now draw things that you want relative to the camera's position and orientation
camera.endHUD(); // always!
PeasyCam is impervious to gimbal lock, and has no known “singularities” or discontinuities in its behavior. It relies on the excellent Apache Commons Math geometry package for its rotations.
Thanks: Gennaro Senatore, Michael Kaufmann, Oori Shalev, Jeffrey Gentes, A.W. Martin, Yiannis Chatzikonstantinou, and Donald Ephraim Curtis for bug reports and feature suggestions.