Skip to content

Simulating deflection of an asteroid on a collision course with Earth using lasers and other means.

Notifications You must be signed in to change notification settings

jtrudeau/asteroids

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

9 Commits
 
 
 
 

Repository files navigation

asteroids

Simulating deflection of an asteroid on a collision course with Earth using lasers and other means. Changes (newest last)

  • Physics simulation is running first and it's independent to FuncAnimation
  • Useless printing is deleted
  • Structural changes in main()
  • Can now animate a slice of the simulation
  • Weird angle bug is FIXED!! (there's some hardcoding to be done on line 96)
  • the ability to skip a certain number of frames to make animation run faster without compromising simulation
  • True Newtonian physics is turned ON. The bug that prevented it from working at the hackathon was FIXED.
  • More planets are been simulated and animated
  • Dark background
  • Added progress bar (optimized to reduce its affect on performance)

Upcoming changes:

  • Entering burn_time, laser_power and other settings at runtime
  • Accepts polar coordinates as initial data (physics will still run with pseudo integration, no plan to use Keplerian orbits to this file)

About

Simulating deflection of an asteroid on a collision course with Earth using lasers and other means.

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Contributors 2

  •  
  •  

Languages