Simulating deflection of an asteroid on a collision course with Earth using lasers and other means. Changes (newest last)
- Physics simulation is running first and it's independent to FuncAnimation
- Useless printing is deleted
- Structural changes in main()
- Can now animate a slice of the simulation
- Weird angle bug is FIXED!! (there's some hardcoding to be done on line 96)
- the ability to skip a certain number of frames to make animation run faster without compromising simulation
- True Newtonian physics is turned ON. The bug that prevented it from working at the hackathon was FIXED.
- More planets are been simulated and animated
- Dark background
- Added progress bar (optimized to reduce its affect on performance)
Upcoming changes:
- Entering burn_time, laser_power and other settings at runtime
- Accepts polar coordinates as initial data (physics will still run with pseudo integration, no plan to use Keplerian orbits to this file)