A Rust implementation of the Replicated Growable Array (RGA) Conflict-free Replicated Data Type (CRDT), suitable for collaborative text editing and distributed systems where concurrent modifications need to be merged consistently.
- Conflict-free: Concurrent operations can be applied in any order and will converge to the same state
- Causally consistent: Operations maintain causal relationships through Lamport timestamps
- High-performance concurrent operations: Uses lock-free SkipMap for O(log n) operations without global locks
- Advanced conflict resolution: Enhanced Lamport timestamps with sequence numbers for deterministic ordering
- Tombstone-based deletion: Supports safe deletion with eventual consistency
- Thread-safe: Lock-free data structures with atomic operations for maximum concurrency
- Modular design: Well-structured codebase with separate modules for different concerns
- Benchmarked performance: Achieves 300,000+ operations/second in concurrent scenarios
The implementation is split into several modules:
types.rs: Enhanced types includingReplicaId,LamportTimestampwith sequence numbers,UniqueId, and atomicLamportClocknode.rs: Node structure representing individual characters, with sentinel constantsrga.rs: High-performance RGA implementation using concurrent SkipMap data structurelib.rs: Public API and module declarations
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Enhanced Lamport Timestamps: Each operation is tagged with a logical timestamp consisting of a counter, replica ID, and sequence number, ensuring strong total ordering across all replicas even under extreme concurrency.
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UniqueId: Derived from enhanced Lamport timestamps, these provide both unique identification and deterministic conflict resolution.
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Concurrent Data Structures: Uses
crossbeam-skiplist::SkipMapfor lock-free concurrent operations andparking_lot::RwLockfor fine-grained node access. -
Atomic Clock Management: Thread-safe
LamportClockusing atomic operations for high-performance timestamp generation. -
Sentinel Nodes: Special start and end markers that provide stable reference points for all replicas.
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Tombstone Deletion: Instead of physically removing nodes, deletions are marked with a flag to maintain consistency.
use crdt_rga::RGA;
// Create a new RGA instance for replica 1
let rga = RGA::new(1);
// Insert characters
let start_id = rga.sentinel_start_id();
let h_id = rga.insert_after(start_id, 'H').unwrap();
let e_id = rga.insert_after(h_id, 'e').unwrap();
println!("Content: {}", rga.to_string()); // "He"
// Delete a character
rga.delete(e_id).unwrap();
println!("Content: {}", rga.to_string()); // "H"use crdt_rga::RGA;
// Create two replicas
let rga1 = RGA::new(1);
let rga2 = RGA::new(2);
let start_id = rga1.sentinel_start_id();
// Replica 1 inserts "Hello"
let mut last_id = start_id;
for ch in "Hello".chars() {
last_id = rga1.insert_after(last_id, ch).unwrap();
}
// Replica 2 concurrently inserts "World"
let mut last_id2 = start_id;
for ch in "World".chars() {
last_id2 = rga2.insert_after(last_id2, ch).unwrap();
}
// Simulate network replication
for node in rga1.all_nodes() {
if !node.is_sentinel() {
rga2.apply_remote_op(node);
}
}
for node in rga2.all_nodes() {
if !node.is_sentinel() && rga1.find_node_by_char(node.character).is_none() {
rga1.apply_remote_op(node);
}
}
// Both replicas converge to the same state
assert_eq!(rga1.to_string(), rga2.to_string());
println!("Converged content: {}", rga1.to_string());The main RGA struct provides the following methods:
new(replica_id: ReplicaId) -> Self: Creates a new RGA instance
insert_after(after_id: UniqueId, character: char) -> Result<UniqueId, &'static str>: Inserts a character after the specified nodedelete(id_to_delete: UniqueId) -> Result<(), &'static str>: Logically deletes a nodeapply_remote_op(remote_node: Node): Applies a remote operation
to_string() -> String: Returns visible content as a stringall_nodes() -> Vec<Node>: Returns all nodes including deleted and sentinelvisible_nodes() -> Vec<Node>: Returns only visible nodestotal_node_count() -> usize: Total number of nodesvisible_node_count() -> usize: Number of visible nodes
dump_nodes(): Prints all nodes for debuggingfind_node_by_char(character: char) -> Option<UniqueId>: Finds a node by charactersentinel_start_id() -> UniqueId: Gets the start sentinel IDsentinel_end_id() -> UniqueId: Gets the end sentinel ID
ReplicaId: Type alias foru64, identifies each replicaLamportTimestamp: Logical timestamp with counter and replica IDUniqueId: Unique identifier derived from Lamport timestamp
Represents individual characters in the RGA:
pub struct Node {
pub id: UniqueId,
pub character: char,
pub is_deleted: bool,
}The project includes comprehensive examples demonstrating various aspects of the RGA:
# Run the main example
cargo run
# Run all tests
cargo test
# Run tests with output
cargo test -- --nocaptureThe codebase includes extensive unit tests covering:
- Type conversions and ordering
- Node operations and visibility
- Basic RGA operations
- Concurrent operations and convergence
- Error handling
Run tests with:
cargo testThe implementation includes comprehensive benchmarks measuring:
- Sequential vs concurrent operation performance
- Multi-replica synchronization throughput
- Conflict resolution under extreme load
- Memory usage patterns with tombstones
Run benchmarks with:
cargo benchExample performance results:
- 325,000+ ops/sec for concurrent insertions
- 1.9x speedup over sequential operations
- Perfect conflict resolution across 8+ replicas
- Sub-millisecond convergence for typical workloads
The RGA uses Lamport timestamps to establish a total order across all operations. When two operations have the same counter value, the replica ID is used as a tiebreaker, ensuring deterministic ordering.
The implementation uses lock-free concurrent data structures:
crossbeam-skiplist::SkipMap: Lock-free ordered map for storing nodesparking_lot::RwLock: Fine-grained read-write locks for individual nodes- Atomic operations: For Lamport clock management and counters
- Thread-safe design: Multiple threads can safely operate concurrently without global locks
This design achieves significant performance improvements over traditional mutex-based approaches, with measured speedups of 1.5-2x in concurrent scenarios.
Deleted nodes are retained as tombstones to maintain consistency. In a production implementation, you might want to add garbage collection for tombstones that are no longer needed for conflict resolution.
- Insert: O(log n) with lock-free SkipMap, highly concurrent
- Delete: O(log n) for lookup + O(1) for atomic flag update
- Query: O(n) for string conversion, O(log n) for individual lookups
- Memory: O(n) where n includes tombstones
- Concurrency: Lock-free operations scale with CPU cores
- Throughput: 300,000+ operations/second measured in benchmarks
- Garbage collection for old tombstones
- Serialization/deserialization for network transmission
- Position-based insertion API
- Batch operations for even better performance
- Custom conflict resolution strategies
- WASM compilation for web environments
- Network protocol implementations
- Persistent storage backends
This project is provided as an educational implementation of the RGA CRDT algorithm.