Dataset: wrist - Wrist posture and movement from wrist-based surface electromyography Task: 1D continuous cursor control via wrist flexion/extension Participants: 100 subjects Sessions: 100 total (1 per subject) Publication: Kaifosh et al., 2025 - "A generic non-invasive neuromotor interface for human-computer interaction" (Nature)
This dataset captures wrist-based sEMG signals during wrist movements for continuous cursor control. Motion capture provides ground-truth wrist angles. The goal is to enable gesture-free control through wrist posture alone, demonstrating sEMG's ability to decode motor intent before visible movement occurs.
- Sample size: 100 participants
- Demographics: Not available (marked as n/a)
- Recording side: Dominant wrist
- Sessions: 1 per participant
- Device: sEMG-RD (single wristband)
- Channels: 16 (EMG0-EMG15)
- Sampling rate: 2000 Hz
- Reference: Bipolar differential
- Ground truth: Motion capture wrist angles
- Participant wears sEMG-RD on dominant wrist
- Motion capture tracks wrist angles in real-time
- Participant controls horizontal cursor position with wrist flexion/extension
- Target acquisition task: Navigate to targets and hold for 500ms
sub-XXX/ses-XXX/emg/
├── sub-XXX_ses-XXX_task-wrist_emg.edf
├── sub-XXX_ses-XXX_task-wrist_emg.json
├── sub-XXX_ses-XXX_task-wrist_channels.tsv
├── sub-XXX_ses-XXX_task-wrist_events.tsv
└── sub-XXX_ses-XXX_electrodes.tsv
- Stage boundaries: Task phases and movement trials
Single coordinate system at root (dominant wrist, percent units, no decimals)
Note: This dataset has significant data quality issues:
- Duplicate timestamps found in many sessions (up to 88% duplicates)
- Irregular sampling requiring resampling (up to 916% deviation)
- Post-processing: Duplicate removal followed by resampling to regular 2000 Hz
Offline Evaluation:
- Wrist angle velocity error: <13°/s
- Error decreases with more training participants
Closed-loop Performance (n=17 naive test users):
- Target acquisition time: Median 1.51s (sEMG decoder)
- Dial-in time: Time to re-acquire after premature exit
- Learning effects: Improvement from practice to evaluation blocks
Comparison:
- Motion capture ground truth: 0.96s
- MacBook trackpad: 0.68s
- sEMG decoder: 1.51s (2.2× slower than trackpad)
Model architecture: MPF features + LSTM
- Predictive signals: sEMG precedes movement by tens of milliseconds
- Generic models work: Out-of-the-box cross-user generalization
- Continuous control: Demonstrates feasibility of gesture-free interfaces
- Room for improvement: Performance gap vs traditional inputs
- Continuous control: Cursor/pointer movement
- AR/VR navigation: Hands-free interface
- Low-effort control: Minimal visible movement required
- Predictive decoding: Intent detection before motion completion
- Single degree of freedom (1D control only)
- Single wrist (dominant hand)
- Duplicate timestamps (data quality issue)
- Performance below traditional inputs
- Extension to 2D control not demonstrated
Kaifosh, P., Reardon, T.R., & CTRL-labs at Reality Labs. (2025).
A generic non-invasive neuromotor interface for human-computer interaction.
Nature, 645(8081), 702-711. https://doi.org/10.1038/s41586-025-09255-w
Yahya Shirazi SCCN (Swartz Center for Computational Neuroscience) INC (Institute for Neural Computation) University of California San Diego
v1.0 (2025-10-01): Initial BIDS conversion
BIDS Version: 1.11 | EMG-BIDS: BEP-042 | Updated: Oct 1, 2025