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wrist: Wrist Movement Control from EMG

Overview

Dataset: wrist - Wrist posture and movement from wrist-based surface electromyography Task: 1D continuous cursor control via wrist flexion/extension Participants: 100 subjects Sessions: 100 total (1 per subject) Publication: Kaifosh et al., 2025 - "A generic non-invasive neuromotor interface for human-computer interaction" (Nature)

Purpose

This dataset captures wrist-based sEMG signals during wrist movements for continuous cursor control. Motion capture provides ground-truth wrist angles. The goal is to enable gesture-free control through wrist posture alone, demonstrating sEMG's ability to decode motor intent before visible movement occurs.

Dataset Details

Participants

  • Sample size: 100 participants
  • Demographics: Not available (marked as n/a)
  • Recording side: Dominant wrist
  • Sessions: 1 per participant

Hardware

  • Device: sEMG-RD (single wristband)
  • Channels: 16 (EMG0-EMG15)
  • Sampling rate: 2000 Hz
  • Reference: Bipolar differential
  • Ground truth: Motion capture wrist angles

Recording Protocol

  1. Participant wears sEMG-RD on dominant wrist
  2. Motion capture tracks wrist angles in real-time
  3. Participant controls horizontal cursor position with wrist flexion/extension
  4. Target acquisition task: Navigate to targets and hold for 500ms

Data Contents

Files per Session

sub-XXX/ses-XXX/emg/
├── sub-XXX_ses-XXX_task-wrist_emg.edf
├── sub-XXX_ses-XXX_task-wrist_emg.json
├── sub-XXX_ses-XXX_task-wrist_channels.tsv
├── sub-XXX_ses-XXX_task-wrist_events.tsv
└── sub-XXX_ses-XXX_electrodes.tsv

Events

  • Stage boundaries: Task phases and movement trials

Coordinate System

Single coordinate system at root (dominant wrist, percent units, no decimals)

Signal Processing

Note: This dataset has significant data quality issues:

  • Duplicate timestamps found in many sessions (up to 88% duplicates)
  • Irregular sampling requiring resampling (up to 916% deviation)
  • Post-processing: Duplicate removal followed by resampling to regular 2000 Hz

Baseline Performance

Published Results (Kaifosh et al., 2025)

Offline Evaluation:

  • Wrist angle velocity error: <13°/s
  • Error decreases with more training participants

Closed-loop Performance (n=17 naive test users):

  • Target acquisition time: Median 1.51s (sEMG decoder)
  • Dial-in time: Time to re-acquire after premature exit
  • Learning effects: Improvement from practice to evaluation blocks

Comparison:

  • Motion capture ground truth: 0.96s
  • MacBook trackpad: 0.68s
  • sEMG decoder: 1.51s (2.2× slower than trackpad)

Model architecture: MPF features + LSTM

Key Findings

  • Predictive signals: sEMG precedes movement by tens of milliseconds
  • Generic models work: Out-of-the-box cross-user generalization
  • Continuous control: Demonstrates feasibility of gesture-free interfaces
  • Room for improvement: Performance gap vs traditional inputs

Use Cases

  • Continuous control: Cursor/pointer movement
  • AR/VR navigation: Hands-free interface
  • Low-effort control: Minimal visible movement required
  • Predictive decoding: Intent detection before motion completion

Known Limitations

  • Single degree of freedom (1D control only)
  • Single wrist (dominant hand)
  • Duplicate timestamps (data quality issue)
  • Performance below traditional inputs
  • Extension to 2D control not demonstrated

Citation

Kaifosh, P., Reardon, T.R., & CTRL-labs at Reality Labs. (2025).
A generic non-invasive neuromotor interface for human-computer interaction.
Nature, 645(8081), 702-711. https://doi.org/10.1038/s41586-025-09255-w

Data Curator

Yahya Shirazi SCCN (Swartz Center for Computational Neuroscience) INC (Institute for Neural Computation) University of California San Diego

Version History

v1.0 (2025-10-01): Initial BIDS conversion


BIDS Version: 1.11 | EMG-BIDS: BEP-042 | Updated: Oct 1, 2025