Project showcasing a game loop deferred and rendering technique in OpenGL
- Deferred rendering
- Mesh
- Point Light
- Entity Component System
- https://stackoverflow.com/questions/20746936/what-use-is-find-package-when-you-need-to-specify-cmake-module-path
- cmake -G "Visual Studio 17 2022" -A x64 -DBoost_ARCHITECTURE=-x64 -DBoost_LIB_PREFIX=lib .
- or
- cmake -G Ninja -DBoost_ARCHITECTURE=-x64 -DBoost_LIB_PREFIX=lib .
- ninja
BOOST_INCLUDE_DIRS BOOST_LIBRARYDIR BOOST_ROOT GLEW_ROOT C:\glew\glew_2_1_0 GLUT_ROOT C:\freeglut\freeglut_3_6_0
cd boost/bost_1_85_0 bootstrap b2
cd C:\glew\glew_2_1_0 OK!
cd C:\freeglut\freeglut_3_6_0 ninja -G ninja .
https://stackoverflow.com/questions/20746936/what-use-is-find-package-when-you-need-to-specify-cmake-module-path cmake -G "Visual Studio 17 2022" -A x64 -DBoost_ARCHITECTURE=-x64 -DBoost_LIB_PREFIX=lib .
