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Fix textToModel face normals for extruded text #8091
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5e557e5
Fix textToModel face normals for extruded text
VANSH3104 9a7e956
Merge branch 'dev-2.0' into fix-textToModel
VANSH3104 3e567bf
Fix textToModel extrusion and degenerate face issues
VANSH3104 4c91d6e
Fix textToModel extrusion and degenerate face issues
VANSH3104 a68bd7b
Fix text extrusion with proper vertex deduplication, edge detection, …
VANSH3104 db20daa
Merge branch 'dev-2.0' into fix-textToModel
davepagurek 1a58251
Fix text extrusion with proper vertex deduplication, edge detection, …
VANSH3104 6894f2d
Fix text extrusion with proper vertex deduplication, edge detection, …
VANSH3104 0b31fa5
Fix text extrusion with proper vertex deduplication, edge detection, …
VANSH3104 f1052e6
Fix text extrusion with proper vertex deduplication, edge detection, …
VANSH3104 903fd2b
Merge branch 'dev-2.0' into fix-textToModel
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I had to remind myself that this was necessary because tessellation produces triangles with no shared vertices, so we need to deduplicate them here to find connected faces. Would you mind leaving a comment explaining this for future contributors' context?