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Development Timeline

shadowmage45 edited this page Nov 18, 2017 · 16 revisions

General Development Timeline

Current/WIP:

  • ModularRCS - Standoff models
  • ModularDecoupler/ControlCore - static-modeled decoupler and probe-core, with model-switch, scaling, etc.
  • Vertical LanderCore refresh
    • Update geometry on pods - few more details, add recoloring support
    • New pod -- vertical Altair version - ~2.5m cylindrical lander pod
    • New pod -- boeing lander
    • Landing Legs - at least two variants, with single and quad-leg configurations.
      • Possibly based in part on the old LC legs.
      • Should feature mesh-switching with multiple attachment options (pending integration with KSPWheel)
    • Service Bay parts. Same form-factor as the MFT-LV tanks, but intended for cargo use.
      • Ensure that the boeing DSG concept is viable (hab inside the lowest service bay, tunnel through fuel tank to pod, airlock to exterior of SB)
  • High-Res PBR textures for models deserving of it. This will be ongoing work.

Upcoming

  • Mod integration patches
    • USI-LS
    • USI-MKS/UKS
    • NearFuture
    • EPL
  • New SC pods
    • SC-M - Mercury
    • SC-G - Gemini
    • SC-D1 - Dragon1
    • SC-D2 - Dragon2
  • Horizontal LanderCore new parts
    • Pods, SM, LM, Fuel Tanks
  • Probe Core or Service Module selection
    • Selection of probe-cores with integrated features
      • Fuel capacity, RCS(selection), solar panels(selection), probe core, SAS, antenna?
    • Selection of service modules with integrated features
      • Fuel capacity, RCS(selection), solar panels (selection) -or- fuel cell, SAS, antenna?, other?
  • Base Core
    • Hab and utility parts for base use.
    • These will complement the LanderCore parts (LV/LH), being compatible for form-factor and size.
    • Utility parts will include adapters/stabalizer additions for the HAB parts to allow for horizontal use.
    • May include nuclear power generation
  • RoverCore
    • Use one of the existing rover solutions, with patches to low-part-ify things a bit. Possibly find one with good existing texture candidates for PBR conversion.

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