[Collision] Introduce multi-staged collision pipeline #5841
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Based on
Add the ability to have multiple collision pipeline in a scene, instead of one monolithic pipeline (presented at the STC20)
This allows a lot of things:
It adds a warning if no collision model are handled by any pipeline.
This PR also adds a not-an-alias for
CollisionPipelinesimilar toBruteForceDetection, but in this case I would not deprecate it and would be more seen as a convenience for most users, as the whole Multi + Sub collision pipeline is quite verbose in the end. And the former CollisionPipeline was doing a lot of things implicitly.[with-all-tests]
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