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Tech Annihilation CI Status

Uses Recoil Engine, fork of Spring Engine. This Mode looks like to Balanced Annihilation with more units and a morph system.

Getting Started

Nixtux and Finky started to work on the mode in 2010 on github. The game uses a rapid tool with springlobby. All commits update the game in real time.

Prerequisites & Installing

To install the game, 3 options:

  1. Download skylobby of tizbac . then you will find a battleroom with Tech-annihilation mention. You can enter in the battleroom and maps and last version will be automatically download.
  2. Use start.sh on Linux, might work on Windows with msys2 this is untested please report back.
    Consult: ./start.sh --help most likely you want ./start.sh run <directory-to-run-in>
  3. Download the Recoil Engine. And Download this repository and paste on spring/games/TA.SDD folder. You could play alone to test the mode.

Versioning

Actually, the Tech annihilation mode, have no version. All commits done are automatically uploaded on Rapid.

Authors

Nixtux, Finky, Zweistein, Skymyj. See the credits.txt in main folder to see autorisations.

Many models come from other total Annihilation Community. We asked permission to use all models, script and effects. They provide from:

License

Artwork items are licensed under the Attribution-NonCommercial-ShareAlike 4.0 International - see the credits.txt

Careful, do not use any content! Many of all contents are copyrighted and provide from other games/mode. Post an Issue if you want to ask us to use a model. We could answer if you can use or not a file we created. In case, of not our work, we could directly send the good person to contact in order to use file.