Re-coded by the School for Poetic Computation—crowdsourced recreations of early digital works using new tools
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Updated
Dec 15, 2017 - C++
Re-coded by the School for Poetic Computation—crowdsourced recreations of early digital works using new tools
A programmable circular LED display with 504 pixels
👨🎨💻 Electronics Kit and Documentation Designed for Installations and Interactive Art
VR installation to embark the visitor in an archive of (imaginary) lost+found documents.
Synchrony: how peoples behavior tend to syncronize
"Genesis & Revelations" is an interactive WebGL audio-visual website in collaboration with musicians Yoshitaka Hikawa and Jónó Mí Ló for the mixtape series Fluxograma on O Fluxo
Speed Down Machine is an installation based on a kinect, a projector and some particles
Web-based interactive rendition of Terry Riley's In C
Code base for an art installation. Raspberry Pi records voice and prints out recognized text with a receipt printer.
Let's reinterpret lousy things and make them awesome ✨
Transform your Waveshare 7.5-inch e-paper screen into a dynamic art display by showcasing video frames in a slow, frame-by-frame progression, creating a unique and captivating visual experience.
Tweet from a typewriter using a webcam real-time OCR
Institute for Advanced Architecture of Catalonia LLUM25 BCN festival installation repository
Código para la exhibición "Un millón setecientos sesenta y cuatro mil", por Julia Rometti, Victor Costales y Rometti Costales.
Expo app used to control solar system model for thesis project.
(2024) An application developed for an Art Installation at the 25th Anniversary of EsACT - IPB, it also works as a template for creating installations/applications based on Makey Makey using Unity Engine.
Code, CAD and other stuffs for the Maker Space contribution to the Orbis Community Gateshead Creative Crawl 2025.
Pulse and Bloom is an interactive and social art installation that visualizes participants’ heartbeats and invites people to share and sync their human heartbeats in a rhythmic pattern.
A non-humanoid embodied AI-installation where a user can interact with an LLM through voice prompting and getting their answers on paper as to show the effects of LLM-output on the physical world
Two participants enter a secluding booth and sit across from each other. Separated by an unique mirror, one becomes the other.
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