savedata
Here are 46 public repositories matching this topic...
A simple, yet powerful binary serializer for persisting game data in Unity.
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            Apr 27, 2017 
- C#
Binary serialization framework for Nim
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            Apr 5, 2024 
- Nim
GenericLocalPersistence is a clean and easy-to-use code that is useful for integrating local storage like UserDefaults, PList, Keychain.
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            Jun 2, 2021 
- Swift
A .NET library for manipulating Grand Theft Auto save files.
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            Dec 8, 2022 
- C#
Pokemon save editor on Web (~Gen3)
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            Feb 4, 2024 
- TypeScript
⚡️Faster subsequent page-loads by prefetching in-viewport links during idle time for React, port of https://getquick.link
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            Jul 30, 2022 
- JavaScript
A plugin for Godot adding a simple, convenient, and secure save data system
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            Apr 14, 2024 
- GDScript
ELDEN RING Savedata Manager (Snapshot Tool)
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            Apr 4, 2022 
- C#
100+ online-safe Elden Ring builds
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            May 13, 2024 
🗃💽📕🎮Create, store and save you items in this Ruby catalog of **things**. This is a collaborative project with @lerfast and @jlcarrascof for our Microverse Module 4: Ruby Capstone.
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            Oct 23, 2023 
- Ruby
A save/load system for Unity utilizing playerprefs so you can have persistent data on WebGL.
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            Updated
            Mar 5, 2022 
- C#
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