这是一个完全使用 C# 开发的轻量级高性能 PlayStation Portable 模拟器。目前处于 alpha 阶段,仍存在许多兼容性、图形、音频问题。
- HLE模拟,无需固件/BIOS
- 内部分辨率调整,支持4K原生输出
- 材质增强,支持多倍率的 xBR,Jinc,Neighbor,Lanczos
- 自适应手柄支持,无需配置即插即用
- 金手指支持,支持CWC格式金手指
- 内存编辑器,可搜索、编辑内存
- 高效的动态重编译,游戏重编译为C#的IL运行, 对CPU及内存的占用极低。
- 模拟器能够在 i3-3215u 处理器上以稳定的 60 FPS 运行。
- 需要注意的是,目前许多游戏存在图形和音频问题 此 alpha 版本主要面向:
- 想要探索模拟器实现的技术爱好者
- 对 PSP 模拟器感兴趣的开发者
- 愿意进行Alpha测试的用户
## 开发进度
| 模块 | 状态 | 进度 | 说明 |
|---|---|---|---|
| CPU | ✅ 已完成 | 100% | 使用 AST 优化的动态重编译,速度约为原 CPU 的 12 倍 |
| GE | ⏳ 开发中 | 90% | BBOX、BJUMP、SIGNAL 指令尚未完成 |
| ME | ⏳ 开发中 | 90% | H264, VAG、ATRAC3、ATRAC3+ 和 AAC 解码已完成,通过 LightCodec 实现 |
| AUDIO | ✅ 已完成 | 100% | 使用 SDL2 作为音频输出 |
| Devices | ⏳ 开发中 | 95% | Kirk 支持商业游戏解码 |
| 图形后端 | ⏳ 开发中 | 90% | 支持 GE 所有渲染模式,130+ FPS,通过 LightGL 实现 |
| HLE 模块 | ⏳ 开发中 | 48% | 能够运行商业游戏 |
| 跨平台 | ⏳ 开发中 | ?% | 核心可编译为 Windows、Linux 和 Mac |
| UI 界面 | ⏳ 开发中 | ?% | 用于Alpha测试的基础UI |
- 环境:.NET 8.0
- 依赖项:无特殊依赖
- 性能:针对现代系统进行了优化,同时保持对旧硬件的兼容性
本项目建立在先前 PSP 模拟器工作的基础上。特别感谢该领域的先驱者:
- pspplayer on Http://code.google.com/p/pspplayer
- cspspemu on https://github.com/soywiz-archive/cspspemu
This is a lightweight and high-performance PlayStation Portable emulator developed entirely in C#. It is currently in the alpha stage and still has many compatibility, graphics, and audio issues.
- HLE emulation with no firmware/BIOS required
- Adjustable internal resolution supporting native 4K output
- Texture enhancement with multi-scale xBR, Jinc, Neighbor and Lanczos filters
- Adaptive controller support with plug-and-play functionality and no configuration needed
- Cheat code support compatible with CWCheat (CWC) format
- Memory editor enabling memory search and editing capabilities
- Efficient dynamic recompilation that translates game code to C# IL for execution, resulting in extremely low CPU and memory usage.
- The emulator runs at a stable 60 FPS on an i3-3215u processor.
- It should be noted that many games currently have graphics and audio issues. This alpha version is primarily intended for:
- Technology enthusiasts looking to explore emulator implementation
- Developers interested in PSP emulation
- Users willing to participate in alpha testing
## Development Progress
| Module | Status | Progress | Description |
|---|---|---|---|
| CPU | ✅ Completed | 100% | Dynamic recompiler using AST optimization, approx 12x faster than original CPU |
| GE | ⏳ In Progress | 90% | BBOX, BJUMP, SIGNAL instructions not yet implemented |
| ME | ⏳ In Progress | 90% | H264, VAG, ATRAC3, ATRAC3+, and AAC decoding completed; implemented via LightCodec |
| AUDIO | ✅ Completed | 100% | Audio output via SDL2 |
| Devices | ⏳ In Progress | 95% | Kirk supports commercial game decoding |
| Graphics Backend | ⏳ In Progress | 90% | Supports all GE rendering modes, 130+ FPS, implemented via LightGL |
| HLE Modules | ⏳ In Progress | 48% | Capable of running commercial games |
| Cross-Platform | ⏳ In Progress | ?% | Core compiles on Windows, Linux, and Mac |
| UI | ⏳ In Progress | ?% | Alpha Version |
- Environment: .NET 8.0
- Dependencies: None required
- Performance: Optimized for modern systems while maintaining compatibility with older hardware
This project builds upon the foundations laid by previous PSP emulation efforts. Special thanks to the pioneers in this field:
- pspplayer on Http://code.google.com/p/pspplayer
- cspspemu on https://github.com/soywiz-archive/cspspemu