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2 changes: 1 addition & 1 deletion webgpu/lessons/webgpu-perspective-projection.md
Original file line number Diff line number Diff line change
Expand Up @@ -643,7 +643,7 @@ In other words, with our new perspective projection matrix, if we tried to draw
<p>
The F has its top left front corner at the origin. The perspective projection matrix
looks toward negative Z but our F is built in positive Z. The perspective projection matrix has
positive Y up but our F is built with positive Z down.
positive Y up but our F is built with positive Y down.
</p>
<p>
Our new projection only sees what's in the blue frustum. With -zNear = 1 and with a field of view of 100 degrees
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