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starboard: Refactor FakeGraphicsContextProvider to use JobThread #8487
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Hi kjyoun, Thanks for requesting a review! I've analyzed the changes in this pull request. This refactoring to use Here's a summary of my findings:
Overall, this is a well-executed change that aligns perfectly with the pull request's description. Great job! If you have any further questions, feel free to ask. |
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Code Review
This pull request refactors FakeGraphicsContextProvider to use JobThread, replacing manual pthread and queue management. This is an excellent change that significantly simplifies the threading logic, making the code more readable, robust, and maintainable. The related changes to move JobThread and JobQueue into a separate source_set and update all dependencies are also well-executed. I have one minor suggestion regarding GN style for file paths to improve adherence to the Chromium style guide.
This change replaces the manual pthread and functor queue logic in FakeGraphicsContextProvider with JobThread. This simplifies the threading and synchronization logic, making it more robust and maintainable. To support this, JobThread and JobQueue have been moved into a dedicated source_set in //starboard/shared/starboard/player:job_thread, allowing them to be shared across the platform implementation and tests without duplicate symbol issues. All relevant platform and test targets have been updated to depend on this new target. Bug: 468356861
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This change replaces the manual pthread and functor queue logic in FakeGraphicsContextProvider with JobThread. This simplifies the threading and synchronization logic, making it more robust and maintainable.
To support this, JobThread and JobQueue have been moved into a dedicated source_set in //starboard/shared/starboard/player:job_thread, allowing them to be shared across the platform implementation and tests without duplicate symbol issues. All relevant platform and test targets have been updated to depend on this new target.
Bug: 468356861