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decomp-dev bot commented Jan 4, 2026

Report for SOUE01 (df5bd1a - c3c3b5b)

📈 Matched code: 23.08% (+0.13%, +15860 bytes)
📈 Linked code: 14.36% (+0.08%, +9720 bytes)
📈 Matched data: 13.92% (+0.02%, +464 bytes)
📈 Linked data: 24.89% (+0.02%, +600 bytes)

✅ 113 new matches
Unit Item Bytes Before After
main/toBeSorted/d_camera_game UnkCamChecks::fn_8007E1B0(dAcObjBase_c*) +1308 0.00% 100.00%
main/toBeSorted/d_camera_map dCameraMap_c::execute() +1072 0.00% 100.00%
main/d/d_camera dCamera_c::execute() +744 0.00% 100.00%
main/d/d_camera dCamera_c::apply() +676 0.00% 100.00%
main/d/d_camera dCamera_c::create() +584 0.00% 100.00%
main/d/d_camera dCamera_c::dCamera_c() +564 0.00% 100.00%
main/toBeSorted/d_camera_game dCameraGame_c::create() +560 0.00% 100.00%
main/d/d_camera dCamera_c::screen_shaker::execute() +472 0.00% 100.00%
main/toBeSorted/d_camera_game dCameraGame_c::dCameraGame_c() +460 0.00% 100.00%
main/toBeSorted/d_camera_map fn_800929C0(const mVec3_c&, const mVec3_c&, dAcObjBase_c*) +444 0.00% 100.00%
main/d/d_camera dCamera_c::setFrustum(float, float, float) +396 0.00% 100.00%
main/toBeSorted/d_camera_map dCameraMap_c::create() +368 0.00% 100.00%
main/d/d_camera dCamera_c::~dCamera_c() +352 0.00% 100.00%
main/d/d_camera dCamera_c::checkCameraChange() +344 0.00% 100.00%
main/d/d_camera dCamera_c::updateView() +320 0.00% 100.00%
main/toBeSorted/d_camera_map dCameraMap_c::onBecomeActive() +312 0.00% 100.00%
main/d/d_camera dCamera_c::updateUnderwaterDepth(const mVec3_c&) +304 0.00% 100.00%
main/toBeSorted/d_camera_game linCrossAttentionTarget(const mVec3_c&, const mVec3_c&, mVec3_c&) +304 0.00% 100.00%
main/d/d_camera dCamera_c::fn_8019EA70(bool) +284 0.00% 100.00%
main/toBeSorted/d_camera_game linChkAttentionTarget(const mVec3_c&, const mVec3_c&, dBgS_LinChk&, int) +244 0.00% 100.00%
main/toBeSorted/d_camera_game dCameraGame_c::getTrendIndex(const char*) +240 0.00% 100.00%
main/toBeSorted/d_camera_math camEaseInOut(float, float) +216 0.00% 100.00%
main/toBeSorted/d_camera_event dCameraEvent_c::dCameraEvent_c() +208 0.00% 100.00%
main/d/d_camera dCamera_c::setActiveCamera(long) +196 0.00% 100.00%
main/d/d_camera dCamera_c::substruct_1::fn_8019E940() +192 0.00% 100.00%
main/toBeSorted/d_camera_game dCameraGame_c::setView(const CamView&) +180 0.00% 100.00%
main/toBeSorted/d_camera_game dCameraGame_c::~dCameraGame_c() +176 0.00% 100.00%
main/toBeSorted/d_camera_base dCameraBase_c::doExecute() +168 0.00% 100.00%
main/toBeSorted/d_camera_math camOffsetPoint(dAcObjBase_c*, const mVec3_c&, const mAng3_c&) +164 0.00% 100.00%
main/toBeSorted/d_camera_math camPointToLocal(dAcObjBase_c*, const mVec3_c&) +164 0.00% 100.00%

...and 83 more new matches

📈 18 improvements in unmatched functions
Unit Item Bytes Before After
main/toBeSorted/d_camera_game dCameraGame_c::cacheIdxes() +519 0.00% 99.90%
main/toBeSorted/d_camera_math camEaseIn(float, float) +390 0.00% 98.54%
main/toBeSorted/d_camera_game .bss +384 0.00% 11.03%
main/toBeSorted/d_camera_math camGetPointOnLine(const mVec3_c&, const mVec3_c&, const mVec3_c&) +243 0.00% 99.87%
main/toBeSorted/d_camera_game .sdata +235 0.00% 65.42%
main/toBeSorted/d_camera_game dCameraGame_c::initCamParamDat() +235 0.00% 99.90%
main/d/d_camera .data +163 0.00% 93.18%
main/toBeSorted/d_camera_game .sdata2 +93 0.00% 19.40%
main/toBeSorted/d_camera_game __sinit_\d_camera_game_cpp +66 0.00% 2.01%
main/d/d_camera .bss +51 0.00% 92.86%
main/toBeSorted/d_camera_game .sbss +44 0.00% 19.67%
main/toBeSorted/d_camera_event .sdata2 +30 0.00% 10.53%
main/toBeSorted/d_camera_game dCameraGame_HIO_c::dCameraGame_HIO_c() +13 0.00% 1.59%
main/toBeSorted/d_camera_event .data +11 0.00% 0.63%
main/toBeSorted/d_camera_event __sinit_\d_camera_event_cpp +11 0.00% 0.66%
main/d/d_camera .sbss +5 0.00% 66.67%
main/toBeSorted/d_camera_game dCameraGame_c::onBecomeActive() +4 0.00% 2.00%
main/toBeSorted/d_camera_game dCameraGame_c::execute() +3 0.00% 0.21%

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